Another day... more required reading for the MMO enthusiast. This is a repost of Raph Koster's, Laws of Online World Design that he has compiled over the years. This a must read for anyone interested in the design of MMO's.
Ownership is keyYou have to give players a sense of ownership in the game. This is what will make them stay--it is a "barrier to departure." Social bonds are not enough, because good social bonds extend outside the game. Instead, it is context. If they can build their own buildings, build a character, own possessions, hold down a job, feel a sense of responsibility to something that cannot be removed from the game--then you have ownership.
Enjoy the read... and don't forget to leave your comments.
For what its worth, I am a 'time limited' casual, PvP oriented, usually solo, player. I also have a blog, a dog, and a family. Don't forget the _ , because without it you just have heartless.
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