December 31, 2005

2005 into 2006

Happy New Years!



As we leave 2005 I wish the best to all of you for 2006. Look for a wrap up of 2005 sometime this week. Enjoy!

2005 into 2006

Happy New Years!



As we leave 2005 I wish the best to all of you for 2006. Look for a wrap up of 2005 sometime this week. Enjoy!

Xbox 360 outsold by Gamecube in Japan?

According to this report from Nintendojo the Xbox 360 can pretty much be wrapped up as a complete failure in Japan. It is failing to outsell the Gamecube and this is not because of lacking supplies. Japan has a massive excess of Xbox 360's. Me thinks that Microsoft's marketing campaign to drive hype by shortchanging supply only works in the American market... go figure.

Here is a cut and paste of the top selling consoles and games from Japan from the linked article.

    Hardware
  1. DS - 597,628

  2. PSP - 161,332

  3. PS2 - 97,475

  4. GCN - 36,646

  5. GBASP - 35,764

  6. GBM - 19,261

  7. Xbox360 - 5,674

  8. GBA - 906

  9. Xbox - 141


    Software
  1. PS2 - Kingdom Hearts II, Square Enix - 727,591

  2. DS - Animal Crossing: Wild World, Nintendo - 416,132

  3. DS - Mario Kart DS, Nintendo - 302,742

  4. PS2 - Naruto: Narultimate Hero 3, Bandai - 216,966

  5. DS - Pokemon Mysterious Dungeon: Blue Rescue Force, Pokemon - 157,786

  6. GBA - Pokemon Mysterious Dungeon: Red Rescue Force, Pokemon - 156,430

  7. DS - Tamagotchi Connection: Corner Shop!, Bandai - 156,181

  8. PS2 - Metal Gear Solid 3 Subsistence, Konami - 103,894

  9. GCN - Mario Party 7, Nintendo - 100,130

  10. DS - DS Training For Adults: Work Your Brain , Nintendo - 93,240

Xbox 360 outsold by Gamecube in Japan?

According to this report from Nintendojo the Xbox 360 can pretty much be wrapped up as a complete failure in Japan. It is failing to outsell the Gamecube and this is not because of lacking supplies. Japan has a massive excess of Xbox 360's. Me thinks that Microsoft's marketing campaign to drive hype by shortchanging supply only works in the American market... go figure.

Here is a cut and paste of the top selling consoles and games from Japan from the linked article.

    Hardware
  1. DS - 597,628

  2. PSP - 161,332

  3. PS2 - 97,475

  4. GCN - 36,646

  5. GBASP - 35,764

  6. GBM - 19,261

  7. Xbox360 - 5,674

  8. GBA - 906

  9. Xbox - 141


    Software
  1. PS2 - Kingdom Hearts II, Square Enix - 727,591

  2. DS - Animal Crossing: Wild World, Nintendo - 416,132

  3. DS - Mario Kart DS, Nintendo - 302,742

  4. PS2 - Naruto: Narultimate Hero 3, Bandai - 216,966

  5. DS - Pokemon Mysterious Dungeon: Blue Rescue Force, Pokemon - 157,786

  6. GBA - Pokemon Mysterious Dungeon: Red Rescue Force, Pokemon - 156,430

  7. DS - Tamagotchi Connection: Corner Shop!, Bandai - 156,181

  8. PS2 - Metal Gear Solid 3 Subsistence, Konami - 103,894

  9. GCN - Mario Party 7, Nintendo - 100,130

  10. DS - DS Training For Adults: Work Your Brain , Nintendo - 93,240

Goldeneye Source HL2 Mod

One of my all time favorite multi-player games was Goldeneye 007 on the Nintendo 64. Many of my high school days were lost to the pure joy that was Goldeneye 007 multi-player! It seems the game has left a mark on quite a few other people as well. So much of mark that they have made a Half Life 2 Mod to recreate the Goldeneye experience.

Goldeneye Source is a multi-player (with limited single player) mod for Half Life 2. It features many faithful recreations from the original Nintendo 64 version. There is plenty of servers out there running the mod and the action in game is intense.

So step back in time with me a bit and indulge into a bit of gaming nostalgia. Enjoy!

Goldeneye Source HL2 Mod

One of my all time favorite multiplayer games was Goldeneye 007 on the Nintendo 64. Many of my high school days were lost to the pure joy that was Goldeneye 007 multiplayer! It seems the game has left a mark on quite a few other people as well. So much of mark that they have made a Half Life 2 Mod to recreate the Goldeneye experience.

Goldeneye Source is a multi-player (with limited single player) mod for Half Life 2. It features many faithful recreations from the original Nintendo 64 version. There is plenty of servers out there running the mod and the action in game is intense.

So step back in time with me a bit and indulge into a bit of gaming nastalgia. Enjoy!

December 29, 2005

New Template Is Here

I hope everyone enjoys the new template. I am still working out the bugs and would appreciate feedback from anyone having problems.

Known Bug List:
-[Fixed]To read comments you must click on Post Comment. Working to make # Comments clickable.
-[Fixed]While using IE, the columns of text overwrite each other.
-[Fixed]If your resolution is set below 1024x768, the background picture interferes with reading the text. --> Even though the problem is fixed, it is strongly recommended to view this site at 1024x768 resolution.

Update: 8 Jul, 2007 - Edited post and applied label.

New Template Is Here

I hope everyone enjoys the new template. I am still working out the bugs and would appreciate feedback from anyone having problems.

Known Bug List:
-[Fixed]To read comments you must click on Post Comment. Working to make # Comments clickable.
-[Fixed]While using IE, the columns of text overwrite each other.
-[Fixed]If your resolution is set below 1024x768, the background picture interferes with reading the text. --> Even though the problem is fixed, it is strongly recommended to view this site at 1024x768 resolution.

Update: 8 Jul, 2007 - Edited post and applied label.

New World of Warcraft race speculation... Draenei

Gaming Steve seems to have "the" scoop on the new Alliance race for World of Warcraft. Unfortunately it is also the most plausible and dare I say most boring race possible... the Draenei.

Gaming Steve quotes a leaked Computer Gaming Magazine scan;
"*Alliance players will enjoy playing as Draenei, and the new Blood Elf race gives the Horde faction its first exercise in what humans perceive as sex appeal (even though those Troll females are pretty cute)."
Update: 29 Nov, 2009 - Removed broken links and pictures. Applied label.

New World of Warcraft race speculation... Draenei

Gaming Steve seems to have "the" scoop on the new Alliance race for World of Warcraft. Unfortunately it is also the most plausible and dare I say most boring race possible... the Draenie.

Gaming Steve quotes a leaked Computer Gaming Magazine scan; "*Alliance players will enjoy playing as Draenei, and the new Blood Elf race gives the Horde faction its first exercise in what humans perceive as sex appeal (even though those Troll females are pretty cute)."

And the picture...

December 28, 2005

I'm an e-celebrity... featured at GU Comics

It seems my /. article about how MTV is offering better gaming TV than G4 is the center of a GU Comic. The comic features "a guy at Gamergod" which just so happens to be me.

To be kind I stopped in on their forums and offered my opinion on some things their posters seemed to be missing. Here is my post...
"I think most of the people hating on MTV here have not honestly seen any of their gaming shows. It is heads and tales above anything G4 produces. Most obviously because there is more money being spent on production, but a few key areas they hit make gamers watch... and we're not just talking teenagers.

1. If they don't have the content they don't have a show for it. G4 thinks just because its part of gaming they need to have a show on it. I think that speaks for itself.

2. They produce quality over quantity. G4 is exactly the opposite because they are still trying to fill in all that time between Man Show reruns and infomercials.

3. They focus on gamers of ALL variety. MTV is well known for selling sex to teenagers, but oddly enough when it comes to gaming they sell it without believing their audience is a bunch of teenage boys. Find one thing on G4 that isn't trying to sell their programming to a bunch of teenage boys.

The great thing about MTV is you can grab a TV guide and watch what you want. You can TIVO quality shows without having to worry if your TIVOing another rerun off of G4.

To each his own."
Update: 6 Nov, 2006 - Updated post and applied labels. Removed link to now defunct Gamergod.com article.

I'm an e-celebrity... featured at GU Comics

It seems my /. article about how MTV is offering better gaming TV than G4 is the center of a GU Comic. The comic features "a guy at Gamergod" which just so happens to be me.

To be kind I stopped in on their forums and offered my opinion on some things their posters seemed to be missing. Here is my post...
"I think most of the people hating on MTV here have not honestly seen any of their gaming shows. It is heads and tales above anything G4 produces. Most obviously because there is more money being spent on production, but a few key areas they hit make gamers watch... and we're not just talking teenagers.

1. If they don't have the content they don't have a show for it. G4 thinks just because its part of gaming they need to have a show on it. I think that speaks for itself.

2. They produce quality over quantity. G4 is exactly the opposite because they are still trying to fill in all that time between Man Show reruns and infomercials.

3. They focus on gamers of ALL variety. MTV is well known for selling sex to teenagers, but oddly enough when it comes to gaming they sell it without believing their audience is a bunch of teenage boys. Find one thing on G4 that isn't trying to sell their programming to a bunch of teenage boys.

The great thing about MTV is you can grab a TV guide and watch what you want. You can TIVO quality shows without having to worry if your TIVOing another rerun off of G4.

To each his own."
Update: 6 Nov, 2006 - Updated post and applied labels. Removed link to now defunct Gamergod.com article.

December 27, 2005

Slashdot - MTV making better gaming TV than G4TV?

My article from GamerGod.com (now defunct, removed link), MTV making better gaming TV than G4TV?, is featured on Slashdot this afternoon.

Enjoy!

Update: 29 Nov, 2009 - Removed broken link and applied label.
Unfortunately, no copy of this article exists.

Slashdot - MTV making better gaming TV than G4TV?

My article from GamerGod.com, MTV making better gaming TV than G4TV?, is featured on Slashdot this afternoon.

Enjoy!

I hath returned!

The week long raid concluded with the following pile of loot:

Star Wars Episode 3 DVD
War of the Worlds DVD

Books:







Two heavy duty frying pans. Afterall, working on that oh-so-important cooking skill!

Long sleeved Green Bay Packers shirt with +5 Fanboi enchant!

Air Force plaque with medallion and US flag stamp.

Mini-nativity set.

Update: 25 July, 2008 - Edited post and applied labels.

I hath returned!

The week long raid concluded with the following pile of loot:

Star Wars Episode 3 DVD
War of the Worlds DVD

Books:







Two heavy duty frying pans. Afterall, working on that oh-so-important cooking skill!

Long sleeved Green Bay Packers shirt with +5 Fanboi enchant!

Air Force plaque with medallion and US flag stamp.

Mini-nativity set.

Update: 25 July, 2008 - Edited post and applied labels.

December 20, 2005

Gone the 20th - 26th... Wisconsin here I come!

I will be home for the holidays so I hope everyone has a good holiday season!

Update: 8 Nov, 2006 - Removed broken links, consolidated post, and applied labels.

Gone the 20th - 26th... Wisconsin here I come!

I will be home for the holidays so I hope everyone has a good holiday season!

Update: 8 Nov, 2006 - Removed broken links, consolidated post, and applied labels.

December 19, 2005

Reposted Book Review : Smart Bomb


Title: Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Authors: Heather Chaplin, Aaron Ruby
Genre: Gaming
Publisher: Algonquin Books (October 12, 2006)
Quick-Hit Thought: Great read for those interested.

I'm just a gamer. I don't develop games. I have no grand dreams of magically breaking into the industry. However, there are many developers in the industry who have done just that. This is a review of the book, Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Video game Revolution. This is a review from the side of a gamer, of a book about the rock star developers that make my world go.

At the heart of Smartbomb is a collection of stories about the rock star developers of the video game industry. The pacing of the book is defined by the first developer we meet, Cliff Blezinski. "CliffyB", as he is known around the offices at Epic Games, is known for his once flashy pimp-like attire, back when he burst onto the scene with the Unreal and Unreal Tournament series.

CliffyB is a recurring character in the book. He is considered to be one of the last home-grown programmers who has truly broken into the industry. In a day where developers arrive with college degrees built upon game development, CliffyB is a throwback to such legends as Will Wright of The Sims fame and John Carmack of Doom fame. Wright and Carmack don't have game design degrees, but they have some of the most influential video games in history under their belts. They developed games, because there was no other outlet for their creative talents.

However, CliffyB has gone from flashy pimp to laid back front man for Epic. There is a tantalizing connection where we see him at the same parties and conferences as Wright and Carmack. While CliffyB catches the audience's eyes with a new dazzling hair color, Will Wright drops a bomb as he displays his latest effort known, Spore. Wright's presentation ends in a standing ovation. Smartbomb shows us where these visionaries came from.

The husband-and-wife team of Heather Chaplin and Aaron Ruby connect many dots amongst a varied background of gaming history. Reading through the book will have you hitting Google for more information on such subjects as the Tech Model Railroad Club of MIT, and the Stupid Fun Club. Their writing style has a dramatic flare that drives the book, and readers will find themselves wanting to know more about the topics covered.

While there are many eye-opening insights into several facets of the gaming industry, there are also several reproductions of well known gaming history tidbits, such as Nolan Bushnell and the early days of Atari. For the seasoned video game historian, this is all information covered in other books, such as Steven Kent's "The Ultimate History of Video Games'', and Dean Takahashi’s "Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution.''

However, there are enough new connections and flavors amongst the entwined stories that the reiteration of information is not overwhelming. Also, being a relatively newer book in a growing industry, it serves as a great starting point for the new-age video game historian. The driving point, the reader will know more about gaming and where gaming is headed after reading this book.

It is very interesting that most of the gaming scene was covered. At one point, you're in the “gaming room” of an Anarchy Online addict before you are whisked away to the sweltering hotel basement in Dallas, where the latest Cyberathlete Professional League tournament is underway.

Smartbomb drags you into the rock star life of the game development industry and then firmly plants you back with the core of the industry: the gamers themselves.
Update: 7 Nov, 2006 - Reposted from old Heartless Gamer Reviews section and applied labels.

Update: 2 Apr, 2007 - Edited labels and article.

Update: 28 July, 2008 - Added info section.

Update: 15 Dec, 2009 - Reposted to new Heartless_ Gamer Reviews.

Book Thoughts: Smart Bomb


Title: Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Authors: Heather Chaplin, Aaron Ruby
Genre: Gaming
Publisher: Algonquin Books (October 12, 2006)
Quick-Hit Thought: Great read for those interested.

I'm just a gamer. I don't develop games. I have no grand dreams of magically breaking into the industry. However, there are many developers in the industry who have done just that. This is a review of the book, Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Video game Revolution. This is a review from the side of a gamer, of a book about the rock star developers that make my world go.

At the heart of Smartbomb is a collection of stories about the rock star developers of the video game industry. The pacing of the book is defined by the first developer we meet, Cliff Blezinski. "CliffyB", as he is known around the offices at Epic Games, is known for his once flashy pimp-like attire, back when he burst onto the scene with the Unreal and Unreal Tournament series.

CliffyB is a recurring character in the book. He is considered to be one of the last home-grown programmers who has truly broken into the industry. In a day where developers arrive with college degrees built upon game development, CliffyB is a throwback to such legends as Will Wright of The Sims fame and John Carmack of Doom fame. Wright and Carmack don't have game design degrees, but they have some of the most influential video games in history under their belts. They developed games, because there was no other outlet for their creative talents.

However, CliffyB has gone from flashy pimp to laid back front man for Epic. There is a tantalizing connection where we see him at the same parties and conferences as Wright and Carmack. While CliffyB catches the audience's eyes with a new dazzling hair color, Will Wright drops a bomb as he displays his latest effort known, Spore. Wright's presentation ends in a standing ovation. Smartbomb shows us where these visionaries came from.

The husband-and-wife team of Heather Chaplin and Aaron Ruby connect many dots amongst a varied background of gaming history. Reading through the book will have you hitting Google for more information on such subjects as the Tech Model Railroad Club of MIT, and the Stupid Fun Club. Their writing style has a dramatic flare that drives the book, and readers will find themselves wanting to know more about the topics covered.

While there are many eye-opening insights into several facets of the gaming industry, there are also several reproductions of well known gaming history tidbits, such as Nolan Bushnell and the early days of Atari. For the seasoned video game historian, this is all information covered in other books, such as Steven Kent's "The Ultimate History of Video Games'', and Dean Takahashi’s "Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution.''

However, there are enough new connections and flavors amongst the entwined stories that the reiteration of information is not overwhelming. Also, being a relatively newer book in a growing industry, it serves as a great starting point for the new-age video game historian. The driving point, the reader will know more about gaming and where gaming is headed after reading this book.

It is very interesting that most of the gaming scene was covered. At one point, you're in the “gaming room” of an Anarchy Online addict before you are whisked away to the sweltering hotel basement in Dallas, where the latest Cyberathlete Professional League tournament is underway.

Smartbomb drags you into the rock star life of the game development industry and then firmly plants you back with the core of the industry: the gamers themselves.
Update: 7 Nov, 2006 - Reposted from old Heartless Gamer Reviews section and applied labels.

Update: 2 Apr, 2007 - Edited labels and article.

Update: 28 July, 2008 - Added info section.

December 18, 2005

What I learned building my new PC so far...

Here is what I've learned so far building my new PC.

First issue was that the damn BIOS wouldn't recognize the hard drive. Well I stopped here thinking it was pointless to go any further without troubleshooting this down. Long story short...

1. Configure single SATA HD into a JBOD RAID setup via RAID controller setup.
2. Set CDROM to be first boot device.
3. Use mobo setup CD to create a SATA RAID driver disk.
4. Install Windows and press F6 to install additional drivers.
5. Install SATA RAID driver.
6. Windows now recognizes the drive for the install!

Two hours to figure those simple steps out. Had a friend from that lives in England that is a tech rep by day and he did all the research for me. Great guy! I looked at the same FAQ and troubleshooting guides he did and I would have never came up with the same solution.

Next problem... and current problem (didn't fix because I had to come to work).

Net connection works fine without a router.

Connection doesn't work with router.

Lots of crap going on here... will have to dig into it.

Update: 8 Nov, 2006 - Edited post and applied labels.

What I learned building my new PC so far...

Here is what I've learned so far building my new PC.

First issue was that the damn BIOS wouldn't recognize the hard drive. Well I stopped here thinking it was pointless to go any further without troubleshooting this down. Long story short...

1. Configure single SATA HD into a JBOD RAID setup via RAID controller setup.
2. Set CDROM to be first boot device.
3. Use mobo setup CD to create a SATA RAID driver disk.
4. Install Windows and press F6 to install additional drivers.
5. Install SATA RAID driver.
6. Windows now recognizes the drive for the install!

Two hours to figure those simple steps out. Had a friend from that lives in England that is a tech rep by day and he did all the research for me. Great guy! I looked at the same FAQ and troubleshooting guides he did and I would have never came up with the same solution.

Next problem... and current problem (didn't fix because I had to come to work).

Net connection works fine without a router.

Connection doesn't work with router.

Lots of crap going on here... will have to dig into it.

Update: 8 Nov, 2006 - Edited post and applied labels.

December 16, 2005

MO5 - The SOE effect... part II... MMORPG madness

Mouthing Off 5

If you play Everquest 2 currently, I would quit. Why? Because the SOE effect is going full tilt and the ole’ captain over at SOE, John Smedley, has lost the lock to his spigot: err, mouth. Read the clown’s: err John Smedley’s new interview over at Gamespot.

To quote the clown:
"One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."

They love your company so much that the Star Wars Galaxies team has lost numerous leads, developers, and technicians?

They are so dedicated that they somehow are going to rebuild a 2.5 year old game into a World of Warcraft killer? You can “want to beat the crap out of World of Warcraft”, but I would think it a bit silly to actually believe you can. It is said though, confidence is a key to success.

Enough about Star Wars Galaxies, let us get back to Everquest 2. As I have previously defined the SOE effect I will connect some dots. In April ’05 Star Wars Galaxies underwent the Combat Upgrade to mixed reviews and a slight murmur in the crowd. Players stayed and lived with the changes because it was not GAME ALTERING or DRAMATIC. Fast forward to November and the BOMBSHELL known as the NGE was dropped inside a two week period.

The numbers are not in or they are very closely guarded, but the word around the Internet is that the NGE has killed Star Wars Galaxies. Actually, effectively killed would be a better statement. No amount of marketing or positive PR spin will sway a large group of new players to pick up Star Wars Galaxies sans a complete re-launch under a new name.

Now, back to Everquest 2. EQ2 already had a major revision to it's combat system and class balance. Once again, there are some murmurs in the player base about the changes. People are still playing though. However, what will happen when SOE decides that the game isn’t Everquesty enough?

Smedley claimed that their sandbox approach didn’t work with Star Wars because it wasn’t Star Warsy enough. Everquest 2 isn’t a sandbox game, but it’s no Everquest either. SOE so far has swayed from making a better Everquest all the way to making change after change to open the game up towards what I like to call “the World of Warcraft player”. Not just casual gamers, but gamers that like to solo MORE than group. Obviously World of Warcraft has found A LOT of gamers that fit this mold.

If SOE is so CONFIDENT that they can turn Star Wars Galaxies into a World of Warcraft killer then what do you think they will believe they can do with Everquest 2, which is still rumored to be short of pulling a profit due to high development costs. Is Everquest 2 in for a major shake up because it somehow doesn’t fit the mold that SOE believes it should?

If 300,000+ accounts at SWG’s peak wasn't good enough then what is the threshold for Everquest 2 before SOE mandates it be torn down and rebuilt from the ground up? Did SOE learn with Everquest 2 that sequels don’t work in the MMO market and did that scare away the idea of a Star Wars Galaxies 2 implementing their new features? I don’t know about everyone else, but it seems like the SOE effect is getting worse.

With SOE’s parent company, Sony, already hurting in the public relations department with the DRM fiasco, will they be willing to take any more negative press as the story of the Star Wars Galaxies NGE debacle starts crossing into the New York Times?

Everquest 2 players: get while the getting is good. Don't say "It will never happen", because it already has. As much as you may hate the idea, you can't deny the obvious trend that SOE has set. How many more games do they need to kill to prove it?

Update: 3 May, 2009 - Edited post and applied labels.

MO5 - The SOE effect... part II... MMORPG madness

Mouthing Off 5

If you play Everquest 2 currently; I would quit. Why? Because the SOE effect is going full tilt and the ole’ captain over at SOE, John Smedley, has lost the lock to his spigot… err mouth. Read the clown’s… err John Smedley’s new interview over at Gamespot.

To quote the clown… "One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."

They love your company so much that the Star Wars Galaxies team has lost numerous leads, developers, and technicians?

They are so dedicated that they somehow are going to rebuild a 2.5 year old game into a World of Warcraft killer? You can “want to beat the crap out of World of Warcraft”, but I would think it a bit silly to actually believe you can. They do say though… confidence is a key to success.

Enough about Star Wars Galaxies… let us get back to Everquest 2. As I have previously defined the SOE effect I will connect some dots. In April ’05 Star Wars Galaxies underwent the Combat Upgrade to mixed reviews and a slight murmur in the crowd. Players stayed and lived with the changes because they were not GAME CHANGING and/or that DRAMATIC. Fast forward to November and the BOMBSHELL known as the NGE was dropped inside a two week period.

The numbers are not in or they are very closely guarded, but the word around the internet is that the NGE has killed Star Wars Galaxies. Effecitvely killed would be a better statement. No amount of marketing or positive PR spin will sway a large group of new players to pick up Star Wars Galaxies.

Everquest 2 already had a major revision in their combat system and among class balance. Once again there are some murmurs in the player base about the changes. People are still playing though. However, what will happen when SOE decides that the game isn’t Everquesty enough?

Smedley claimed that their sandbox approach didn’t work with Star Wars because it wasn’t Star Warsy enough. Everquest isn’t a sandbox game, but it’s no Everquest either. SOE so far has swayed from making a better Everquest all the way to making change after change to open the game up towards what I like to call “the World of Warcraft player”. Not just casual gamers, but gamers that like to solo MORE than group. Obviously World of Warcraft has found A LOT of gamers that fit this mold.

If SOE is so CONFIDENT that they can turn Star Wars Galaxies into a World of Warcraft killer then what do you think they will believe they can do with Everquest 2 which is still rumored to be short of pulling a profit due to high development costs. Is Everquest 2 in for a major shake up because it somehow doesn’t fit the mold that SOE believes it should?

If 300,000+ accounts at SWG’s peak wasn't good enough then what is the threshold for Everquest 2 before SOE mandates it be torn down and rebuilt from the ground up? Did SOE learn with Everquest 2 that sequels don’t work in the MMO market and did that scare away the idea of a Star Wars Galaxies 2 implementing their new features? I don’t know about you, but it seems like the SOE effect is getting worse.

With SOE’s parent company, Sony, already hurting in the public relations department with the DRM fiasco will they be willing to take any more negative press as the story of the Star Wars Galaxies NGE debacle starts crossing into the New York Times?

Everquest 2 players… get while the getting is good. Don't say "It will never happen." because it already has. As much as you may hate the idea you can't deny the obvious trend that SOE has set. How many more games do they need to kill to prove it?

-Heartless_

December 15, 2005

Nintendo Revolution... new possibilities explored

I was reading this article over at CNN Money and it dawned on me: the Nintendo Revolution, and the way the controller works, will reinvent the way we play games. This is the perfect chance for Nintendo to produce sequels in the series we already love without summoning that sick feeling of sequelitis. Star Fox, Mario, Zelda, Metroid, and other classic Nintendo series will have new, exciting games to play on the Nintendo Revolution.

Unlike other sequels, where the control schemes are unlikely to change from game to game, Nintendo Revolution sequels will have an exciting new twist. The new control mechanism is exactly what sequels need. Cross platform games such as the Madden series will most likely use the "old" controller style for their Revolution ports (Nintendo has stated there will be some sort of "classic" styled controller that ships with the revolution).

This is a chance for enterprising developers to revitalize some of their boring and "dead due to sequels" titles. Series like Tomb Raider, that have become the laughing stock of sequelitis, could potentially be brought back to life. Even if the game isn't perfect; playing it with a Revolution controller may bring back just enough interest to revitalize the series. This could sway more developers to publish exclusively for Nintendo. Developers love to use their big name properties to move boxes.

The Nintendo Revolution looks better everyday.
Update: 6 Apr, 2007 - Updated labels and edited post.

Nintendo Revolution... new possibilities explored

I was reading this article over at CNN Money and it dawned on me: the Nintendo Revolution, and the way the controller works, will reinvent the way we play games. This is the perfect chance for Nintendo to produce sequels in the series we already love without summoning that sick feeling of sequelitis. Star Fox, Mario, Zelda, Metroid, and other classic Nintendo series will have new, exciting games to play on the Nintendo Revolution.

Unlike other sequels, where the control schemes are unlikely to change from game to game, Nintendo Revolution sequels will have an exciting new twist. The new control mechanism is exactly what sequels need. Cross platform games such as the Madden series will most likely use the "old" controller style for their Revolution ports (Nintendo has stated there will be some sort of "classic" styled controller that ships with the revolution).

This is a chance for enterprising developers to revitalize some of their boring and "dead due to sequels" titles. Series like Tomb Raider, that have become the laughing stock of sequelitis, could potentially be brought back to life. Even if the game isn't perfect; playing it with a Revolution controller may bring back just enough interest to revitalize the series. This could sway more developers to publish exclusively for Nintendo. Developers love to use their big name properties to move boxes.

The Nintendo Revolution looks better everyday.
Update: 6 Apr, 2007 - Updated labels and edited post.

December 14, 2005

Newegg and Mwave shipments arriving today

It's like Christmas a whole lot earlier for me. My packages from Newegg and Mwave are in the local and "out for delivery" as of 35 minutes ago! Now the question is if and or when my Windows XP disk arrives that I bought of eBay. Second guessing myself and should of just bought Windows XP from Newegg.

I can't wait to get this beast of a PC up and running!

Mwave arrived early this morning and my eVGA 7800 GTX is in hand. Now waiting on Newegg!

UPS has arrived with all the packages. Had to come back to drop the motherboard off since he forgot it the first time! Now I am waiting on my eBay OEM copy of Windows XP Pro... damn knew I should of got the Windows XP Pro from Newegg for a few extra bucks. Oh well... I wait!

Update: 8 Nov, 2006 - Edited post and applied labels.

Newegg and Mwave shipments arriving today

It's like Christmas a whole lot earlier for me. My packages from Newegg and Mwave are in the local and "out for delivery" as of 35 minutes ago! Now the question is if and or when my Windows XP disk arrives that I bought of eBay. Second guessing myself and should of just bought Windows XP from Newegg.

I can't wait to get this beast of a PC up and running!

Mwave arrived early this morning and my eVGA 7800 GTX is in hand. Now waiting on Newegg!

UPS has arrived with all the packages. Had to come back to drop the motherboard off since he forgot it the first time! Now I am waiting on my eBay OEM copy of Windows XP Pro... damn knew I should of got the Windows XP Pro from Newegg for a few extra bucks. Oh well... I wait!

Update: 8 Nov, 2006 - Edited post and applied labels.

December 13, 2005

Tookie Williams execution

I'm not getting into this whole debate, but I found a quote in this CNN article that gave me a quick giggle.
"Civil rights leader Jesse Jackson, who visited with Williams, said Schwarzenegger decided 'to choose revenge over redemption and to use Tookie Williams as a trophy in the flawed system.'

'To kill him is a way of making politicians look tough,' Jackson said. 'It does not make it right. It does not make any of us safer. It does not make any of us more secure.' "
My question to Jackson... isn't Arnold Schwarzenegger the epitomy of tough? Here is some proof for everyone.

Would you tangle with these guns?


What about these bad boys?


The only person looking tough in this whole situation is Tookie Williams himself as he sat on the table waiting for his trip up or down.

Tookie Williams execution

I'm not getting into this whole debate, but I found a quote in this CNN article that gave me a quick giggle.

"Civil rights leader Jesse Jackson, who visited with Williams, said Schwarzenegger decided 'to choose revenge over redemption and to use Tookie Williams as a trophy in the flawed system.'

'To kill him is a way of making politicians look tough,' Jackson said. 'It does not make it right. It does not make any of us safer. It does not make any of us more secure.' "


My question to Jackson... isn't Arnold Schwarzenegger the epitomy of tough? Here is some proof for everyone.

Would you tangle with these guns?


What about these bad boys?


Or maybe these suit you Mr. Jackson?


The only person looking tough in this whole situation is Tookie Williams himself as he sat on the table waiting for his trip up or down.

December 12, 2005

All my PC parts are on order...

Everything is on order for my new PC and should be here in 2-3 days. I received a great deal on the video card!

MWave.com had a little save $25 on your next purchase of $50 or more deal going on. So I bought a $1.49 cable and then bought the video card next to save $25. Shipping was about $4 more than NewEgg, but that is still $19.50 saved... not to mention NewEgg was Zero Balance on the video card I wanted. Oh and MWave was $5 cheaper initially on the card.

Now I'm so fricking nervous about getting the stuff... not so sure about MWave shipping, but we'll see. NewEgg I'm sure will get the stuff here.

Then it just leaves me to screw it up once the stuff is here.

Update: 8 Nov, 2006 - Edited post and applied labels.

All my PC parts are on order...

Everything is on order for my new PC and should be here in 2-3 days. I received a great deal on the video card!

MWave.com had a little save $25 on your next purchase of $50 or more deal going on. So I bought a $1.49 cable and then bought the video card next to save $25. Shipping was about $4 more than NewEgg, but that is still $19.50 saved... not to mention NewEgg was Zero Balance on the video card I wanted. Oh and MWave was $5 cheaper initially on the card.

Now I'm so fricking nervous about getting the stuff... not so sure about MWave shipping, but we'll see. NewEgg I'm sure will get the stuff here.

Then it just leaves me to screw it up once the stuff is here.

Update: 8 Nov, 2006 - Edited post and applied labels.

December 11, 2005

Movie Review: Chronicles of Narnia

Here is my Chronicles of Narnia review for your viewing pleasure.

Not having read the books I went into this movie with an open mind. I understood the mindset that this was geared towards children and it was obvious from the onset. However, this did not impact the pleasure of watching this movie at all. I think back to some of the greatest fantasy ever. The Hobbit, which later spawned the Lord of the Rings, was written as a children’s book. Even when Tolkien began the LotR saga he was gearing it towards a children’s story.

There is something about the child’s mind that inspires true fantasy. As I watched the movie I immediately understood why the youngest child of the group, Lucy, was the first one into the world of Narnia. Narnia is a place you do not seek out; it happens when you are the least expecting.

Let's get back to the fact that this movie is geared towards children. This leads to some awkward scenes where the young actors fail to really carry the weight their roles required, but overall the movie was excellent. Looking at the roles I will give my thoughts on each.

Lucy - The youngest of the group she quickly sets herself apart in terms of acting. She carries many awkward scenes and that is a lot to say considering her young age. Her first initial interaction with the faun character of Mr. Tummus is by far one of the best of the movie.

Edmund - Really the only character in the movie with any sort of character development he definitely fits the role. He evolves and over the movie I believe he grows indefinitely on the audience.

Susan - The A-typical older sister attitude. The sad part about her role is that she seems to be there mainly to fill in holes in various scenes. There never seems to be a connection built between her and her younger sister which was disappointing.

Peter - As the designated "hero" for the story he is a very lateral character. He fits the role well, but the role leads nowhere. Like Susan, Peter suffers from being a filler character. In the opening scenes of war stricken Britain a connection begins to form with his younger brother Edmund, but by the end of the movie it is relegated to weak and quick scenes of bonding.

However, the movie is a sum of its parts and together they make for one hell of a kick ass ride. Pardon the language if there are young ones around. Outside of the four children the movie is filled with a host of computer generated characters that range from talking beavers to half-man/half-horse centaurs.

On the note of the special effects it is noticeable in some areas that Sony Imageworks is no Weta Workshop or ILM. We are still in the transition period for major motion pictures using large amounts of special effects and if Narnia is any sign its getting better by the movie.

The special effects and complete CG characters never fail the movie. The prominent character of Aslan, a Jesus inspired lion voiced by Liam Nisan, is a joy the entire movie. The comical duo of Mr. and Mrs. Beaver are a wonder to behold. I loved the imagination put into the various creatures and it makes me want to learn about each and everyone of them.

Comparisons to the Lord of the Rings trilogy were apparent before Narnia hit theaters. I’m glad to report that Narnia is nowhere near as dark or moody as Peter Jackson’s films. Again this is akin to the fact it was a Disney production developed from stories meant for children. As the scenes lift from winters blight to spring bliss the mood never strays far from the scenery.

The other disagreement point of the movie before release was the religious overtone of C.S. Lewis’s work. This is left up to interpretation during the movie. To some it has overtones into their religion while to others it is simply Narnia. It by far does not disappoint those faithful to the books from what I’ve read.

Overall the movie is like its final battle scene. It starts with a triumphant roar and as it nears its collision point it silences itself into a single heartbeat that explodes into the rage of battle. The dark points of the movie pound to a dramatic turning point, but silence into the light and magic of Narnia. It is then preserved and there is enough magic left for both adults and children alike.

Update: 7 Nov, 2006 - Reposted from old Heartless Gamer Reviews section and applied labels.

Movie Review: Chronicles of Narnia


Here is my Chronicles of Narnia review for your viewing pleasure.

Not having read the books I went into this movie with an open mind. I understood the mindset that this was geared towards children and it was obvious from the onset. However, this did not impact the pleasure of watching this movie at all. I think back to some of the greatest fantasy ever. The Hobbit, which later spawned the Lord of the Rings, was written as a children’s book. Even when Tolkien began the LotR saga he was gearing it towards a children’s story.

There is something about the child’s mind that inspires true fantasy. As I watched the movie I immediately understood why the youngest child of the group, Lucy, was the first one into the world of Narnia. Narnia is a place you do not seek out; it happens when you are the least expecting.

Let's get back to the fact that this movie is geared towards children. This leads to some awkward scenes where the young actors fail to really carry the weight their roles required, but overall the movie was excellent. Looking at the roles I will give my thoughts on each.

Lucy - The youngest of the group she quickly sets herself apart in terms of acting. She carries many awkward scenes and that is a lot to say considering her young age. Her first initial interaction with the faun character of Mr. Tummus is by far one of the best of the movie.

Edmund - Really the only character in the movie with any sort of character development he definitely fits the role. He evolves and over the movie I believe he grows indefinitely on the audience.

Susan - The A-typical older sister attitude. The sad part about her role is that she seems to be there mainly to fill in holes in various scenes. There never seems to be a connection built between her and her younger sister which was disappointing.

Peter - As the designated "hero" for the story he is a very lateral character. He fits the role well, but the role leads nowhere. Like Susan, Peter suffers from being a filler character. In the opening scenes of war stricken Britain a connection begins to form with his younger brother Edmund, but by the end of the movie it is relegated to weak and quick scenes of bonding.

However, the movie is a sum of its parts and together they make for one hell of a kick ass ride. Pardon the language if there are young ones around. Outside of the four children the movie is filled with a host of computer generated characters that range from talking beavers to half-man/half-horse centaurs.

On the note of the special effects it is noticeable in some areas that Sony Imageworks is no Weta Workshop or ILM. We are still in the transition period for major motion pictures using large amounts of special effects and if Narnia is any sign its getting better by the movie.

The special effects and complete CG characters never fail the movie. The prominent character of Aslan, a Jesus inspired lion voiced by Liam Nisan, is a joy the entire movie. The comical duo of Mr. and Mrs. Beaver are a wonder to behold. I loved the imagination put into the various creatures and it makes me want to learn about each and everyone of them.

Comparisons to the Lord of the Rings trilogy were apparent before Narnia hit theatres. I’m glad to report that Narnia is nowhere near as dark or moody as Peter Jackson’s films. Again this is akin to the fact it was a Disney production developed from stories meant for children. As the scenes lift from winters blight to spring bliss the mood never strays far from the scenery.

The other disagreement point of the movie before release was the religious overtone of C.S. Lewis’s work. This is left up to interpretation during the movie. To some it has overtones into their religion while to others it is simply Narnia. It by far does not disappoint those faithful to the books from what I’ve read.

Overall the movie is like its final battle scene. It starts with a triumphant roar and as it nears its collision point it silences itself into a single heartbeat that explodes into the rage of battle. The dark points of the movie pound to a dramatic turning point, but silence into the light and magic of Narnia. It is then preserved and there is enough magic left for both adults and children alike.

Update: 7 Nov, 2006 - Reposted from old Heartless Gamer Reviews section and applied labels.

December 8, 2005

My new PC final build.... comments

Update: 8 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This originally was a post detailing all the parts I was ordering to build my new PC. Unfortunately most of the links are bad and it was easier to remove the post than to edit it.

My new PC final build.... comments

Update: 8 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This originally was a post detailing all the parts I was ordering to build my new PC. Unfortunately most of the links are bad and it was easier to remove the post than to edit it.

December 6, 2005

World of Warcraft Patch 1.8.4 - When will Blizzard learn?

World of Warcraft patch 1.8.4 official notes.
* Battles must now last at least ten minutes after the start of the battle in order for the losing team to receive a Mark of Honor.
If anyone has tracked my writing about the battlegrounds and how the uber 24/7 hardcore gamers DOMINATE them then you will know exactly what is wrong with this knee jerk change.

The uber l33t teams go through BG matches in an average of 5-7 minutes when they face pick up groups. This means that the pick up groups just /afk out of the BG once they see their opponent. This creates a cycle of new people joining the BG as its getting destroyed by the uber l33t team.

When Blizzard announced that you got at least 1 honor mark for sticking the match out a lot of people started staying for the match and ACTUALLY FIGHTING for a few honorable kills before the BG was destroyed.

Now we're back to square one. The pick up players are going to receive no rewards for putting in the same time as the uber l33ts. This is getting retarded and Blizzard is screwing the BGs even more.

World of Warcraft Patch 1.8.4 - When will Blizzard learn?

World of Warcraft patch 1.8.4 official notes.

* Battles must now last at least ten minutes after the start of the battle in order for the losing team to receive a Mark of Honor.

If anyone has tracked my writing about the battlegrounds and how the uber 24/7 hardcore gamers DOMINATE them then you will know exactly what is wrong with this kneejerk change.

The uber l33t teams go through BG matches in an average of 5-7 minutes when they face pick up groups. This means that the pick up groups just /afk out of the BG once they see their opponent. This creates a cycle of new people joining the BG as its getting destroyed by the uber l33t team.

When Blizzard announced that you got at least 1 honor mark for sticking the match out a lot of people started staying for the match and ACTUALLY FIGHTING for a few honorable kills before the BG was destroyed.

Now we're back to square one. The pick up players are going to recieve no rewards for putting in the same time as the uber l33ts. This is getting retarded and Blizzard is screwing the BGs even more.

December 5, 2005

World of Warcraft - Warriors, Taunt, PvP

Originally, I slated this article to be a review of nearly all of the Warrior skills, talents, and the rage system. However, it was definitely apparent that the Warrior class is a sum of its parts and that debating the power of each part was an ineffective way to present my view on the balance of Warriors in WoW PvP.

Warriors are the tanks of World of Warcraft. They are the best damage absorption class in game. To the delight of most warriors, they are also quite capable of producing large amounts of damage. Offensively built and equipped warriors are a force to be reckoned with, and while defensive warriors will not achieve stellar damage numbers, they make up for it in sheer hit points, defense, and the melee advantage in regards to stats.

What is the melee advantage of stats? Basically, it is the simple fact that WoW melee classes benefit much more from each stat point when compared to the caster/hybrid classes. Casters essentially only gain benefits from one stat: intelligence. Melee classes derive an excess of benefits from every stat other than intelligence. Since stats in WoW are determined via gear, it makes sense that the essential melee class, the warrior, would derive the greatest benefit for gear. In essence, a warrior is more about the gear they wear than the skills, abilities, and talents they use.

Warriors are the melee class in World of Warcraft and are completely dependent on the gear they wear. When it is removed, their class skills do not pick up where their gear leaves off. The power of their skills, abilities, and talents are directly defined by the warriors’ gear. Almost every other class in WoW receives enhancements in their skills from the gear they wear, but are not dependent on it.

You take away the gear from a rogue, mage, or priest, and they are not completely destroyed. A warrior is not so fortunate. This concept is hard to grasp, but fortunately there has been a great video made that demonstrates the point. It focuses on the Rogue class, but it shows very well the concept of how classes other than warriors are carried by their skills and not their gear. The gear enhances these classes, truly making them better, but the foundation of the class is not the gear.

This is a departure from what I feel is good balance. Warriors that strive towards better gear are becoming terrors on the battlefield. Their skills scale upwards with their gear in a fashion that is greater than the rest of WoW classes. Over time, gear is only going to get better, and in essence, balance is at stake.

Warriors would have fared better if their PvP prowess was defined from their skills. I will use a clear example of what was missed for warriors. The taunt skill allows warriors to direct targets towards themselves to hopefully save fellow group members. However, in PvP it does nothing. This is a key skill that could have helped define warriors in PvP. However, it does not, and warriors are left chasing towards more power and damage through gear.

I will even go a step further and say that taunt would have defined warriors in PvP, if it worked to clear an enemy’s target box. A simple delay of 3-5 seconds before the enemy could re-acquire the removed target would have given warriors a defined roll in PvP. This in no way would of pigeon-holed all warriors into being taunt machines in PvP and nothing else. Warriors would still have the same choices they have now, but they would have had a much more obvious role in PvP, outside of being the person with the most hit points, armor, and damage.

Sadly, due to the lack of a defining role in PvP, warriors are delegated into just doing more damage and charging head-first into the enemy. While this is what many warriors may wish to do, there is a piece of that tank title that is lost when warriors are unable to get targets off of their support classes. Blizzard seems more than content to simply increase the power of gear with each and every patch/expansion, therefore further propelling warriors into a *must do more damage* mold. There were opportunities missed to make warriors less gear-dependent and offer the ability for every warrior to have a more clear and concise role in PvP.

Update: 6 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This post originally linked to a Gamergod.com (now defunct) article that I wrote about World of Warcraft warriors and their effects on PvP. Unfortunately no copies of the article were saved.
Update: 9 Feb, 2007 - Article has been saved from an old post on WarcraftRealms.com. I will edit it sometime in the future.

World of Warcraft - Warriors, Taunt, PvP

Originally, I slated this article to be a review of nearly all of the Warrior skills, talents, and the rage system. However, it was definitely apparent that the Warrior class is a sum of its parts and that debating the power of each part was an ineffective way to present my view on the balance of Warriors in WoW PvP.

Warriors are the tanks of World of Warcraft. They are the best damage absorption class in game. To the delight of most warriors, they are also quite capable of producing large amounts of damage. Offensively built and equipped warriors are a force to be reckoned with, and while defensive warriors will not achieve stellar damage numbers, they make up for it in sheer hit points, defense, and the melee advantage in regards to stats.

What is the melee advantage of stats? Basically, it is the simple fact that WoW melee classes benefit much more from each stat point when compared to the caster/hybrid classes. Casters essentially only gain benefits from one stat: intelligence. Melee classes derive an excess of benefits from every stat other than intelligence. Since stats in WoW are determined via gear, it makes sense that the essential melee class, the warrior, would derive the greatest benefit for gear. In essence, a warrior is more about the gear they wear than the skills, abilities, and talents they use.

Warriors are the melee class in World of Warcraft and are completely dependent on the gear they wear. When it is removed, their class skills do not pick up where their gear leaves off. The power of their skills, abilities, and talents are directly defined by the warriors’ gear. Almost every other class in WoW receives enhancements in their skills from the gear they wear, but are not dependent on it.

You take away the gear from a rogue, mage, or priest, and they are not completely destroyed. A warrior is not so fortunate. This concept is hard to grasp, but fortunately there has been a great video made that demonstrates the point. It focuses on the Rogue class, but it shows very well the concept of how classes other than warriors are carried by their skills and not their gear. The gear enhances these classes, truly making them better, but the foundation of the class is not the gear.

This is a departure from what I feel is good balance. Warriors that strive towards better gear are becoming terrors on the battlefield. Their skills scale upwards with their gear in a fashion that is greater than the rest of WoW classes. Over time, gear is only going to get better, and in essence, balance is at stake.

Warriors would have faired better if their PvP prowess was defined from their skills. I will use a clear example of what was missed for warriors. The taunt skill allows warriors to direct targets towards themselves to hopefully save fellow group members. However, in PvP it does nothing. This is a key skill that could have helped define warriors in PvP. However, it does not, and warriors are left chasing towards more power and damage through gear.

I will even go a step further and say that taunt would have defined warriors in PvP, if it worked to clear an enemy’s target box. A simple delay of 3-5 seconds before the enemy could re-acquire the removed target would have given warriors a defined roll in PvP. This in no way would of pigeon-holed all warriors into being taunt machines in PvP and nothing else. Warriors would still have the same choices they have now, but they would have had a much more obvious role in PvP, outside of being the person with the most hitpoints, armor, and damage.

Sadly, due to the lack of a defining role in PvP, warriors are delegated into just doing more damage and charging head-first into the enemy. While this is what many warriors may wish to do, there is a piece of that tank title that is lost when warriors are unable to get targets off of their support classes. Blizzard seems more than content to simply increase the power of gear with each and every patch/expansion, therefore further propelling warriors into a *must do more damage* mold. There were opportunities missed to make warriors less gear-dependent and offer the ability for every warrior to have a more clear and concise role in PvP.

Update: 6 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This post originally linked to a Gamergod.com (now defunct) article that I wrote about World of Warcraft warriors and their effects on PvP. Unfortunately no copies of the article were saved.
Update: 9 Feb, 2007 - Article has been saved from an old post on WarcraftRealms.com. I will edit it sometime in the future.

December 4, 2005

My Chrismas list!

Books -

The Eyes of the Dragon by Stephen King
The Wheel of Time - The Fires of Heaven by Robert Jordan
The Wheel of Time - Lord of Chaos by Robert Jordan

iPod Nano

Stainless steel frying pan
New slippers

No video games... I hate games as presents! I always make it clear that I will do all my game purchasing on my OWN!

Whats on your list?

My Chrismas list!

Books -

The Eye's of the Dragon by Stephen King
The Wheel of Time - The Fires of Heaven by Robert Jordan
The Wheel of Time - Lord of Chaos by Robert Jordan

iPod Nano

Stainless steel frying pan
New slippers

No video games... I hate games as presents! I always make it clear that I will do all my game purchasing!

Whats on your list?

December 2, 2005

Naked man jumps to death... recieves parking ticket!

I don't stray from gaming too often... err well I don't try anyways, but its 5 AM in the morning and this just cracked me up. Partly because I've had friends that visited DC and got in a good bit of trouble over parking tickets. This story from the Washington Post is just odd.

Cut and pasted for your enjoyment.
"A naked man darted from a sport-utility vehicle into a downtown Washington office building at lunchtime yesterday and then jumped to his death from the eighth floor, officials said.

The man double-parked in the 1000 block of 15th Street NW about noon, bolted from his still-running gray Jeep Cherokee, dashed past a crowd on the street and ran into the lobby of an office building, witnesses said.

Police were still trying to identify the man yesterday and to determine why he jumped. Witnesses also were trying to sort out what happened. The man had no apparent connection to the building, according to people who work there.

"He didn't even have shoes on," said James Crouch, who was working as a temporary security guard at the building. Sitting behind the security desk, Crouch first saw the man from the waist up and thought "maybe he was a rather strange jogger. But then I stood up and saw the rest of him."

The man told Crouch that he was "handicapped," asked him for 50 cents to make a phone call and then spoke incoherently, mumbling something about his father, Crouch said.

Then the man ran to an elevator. Minutes later, he emerged from a stairwell on the eighth floor. The fire alarm had been set off, presumably by the man, and the office doors on that floor were open as people began to file out, witnesses said.

The man pushed his way into one of the offices, where he said "excuse me" several times while charging toward a window, witnesses said. He smashed the glass and jumped through the window, falling onto a parapet between two buildings. Some downtown workers saw him fall.

D.C. firefighters and emergency medical service personnel arrived at the scene, and police quickly cordoned off the block.

Workers in the eighth-floor office said they had not seen the man before and did not believe that he had ties to the offices there. They didn't hear anything he said other than "excuse me," a witness said.

Before it became apparent what was taking place, the city's parking enforcers reacted to the abandoned SUV, which had leather seats, Maryland plates and no sign of clothing inside. They slapped a ticket on the windshield."

Naked man jumps to death... recieves parking ticket!

I don't stray from gaming too often... err well I don't try anyways, but its 5 AM in the morning and this just cracked me up. Partly because I've had friends that visited DC and got in a good bit of trouble over parking tickets. This story from the Washington Post is just odd.

Cut and pasted for your enjoyment.

"A naked man darted from a sport-utility vehicle into a downtown Washington office building at lunchtime yesterday and then jumped to his death from the eighth floor, officials said.

The man double-parked in the 1000 block of 15th Street NW about noon, bolted from his still-running gray Jeep Cherokee, dashed past a crowd on the street and ran into the lobby of an office building, witnesses said.

Police were still trying to identify the man yesterday and to determine why he jumped. Witnesses also were trying to sort out what happened. The man had no apparent connection to the building, according to people who work there.

"He didn't even have shoes on," said James Crouch, who was working as a temporary security guard at the building. Sitting behind the security desk, Crouch first saw the man from the waist up and thought "maybe he was a rather strange jogger. But then I stood up and saw the rest of him."

The man told Crouch that he was "handicapped," asked him for 50 cents to make a phone call and then spoke incoherently, mumbling something about his father, Crouch said.

Then the man ran to an elevator. Minutes later, he emerged from a stairwell on the eighth floor. The fire alarm had been set off, presumably by the man, and the office doors on that floor were open as people began to file out, witnesses said.

The man pushed his way into one of the offices, where he said "excuse me" several times while charging toward a window, witnesses said. He smashed the glass and jumped through the window, falling onto a parapet between two buildings. Some downtown workers saw him fall.

D.C. firefighters and emergency medical service personnel arrived at the scene, and police quickly cordoned off the block.

Workers in the eighth-floor office said they had not seen the man before and did not believe that he had ties to the offices there. They didn't hear anything he said other than "excuse me," a witness said.

Before it became apparent what was taking place, the city's parking enforcers reacted to the abandoned SUV, which had leather seats, Maryland plates and no sign of clothing inside. They slapped a ticket on the windshield."

December 1, 2005

Pepsi Online

Good read over at Virgin Worlds.

Best part is the picture! No game, other than World of Warcraft, could illustrate the point better!

Pepsi Online

Good read over at Virgin Worlds.

Best part is the picture! No game other than World of Warcraft could illustrate the point further!

November 28, 2005

How To : The key to the World of Warcraft Auction House

This is a cut'n'paste of my response on Tobold's MMORPG blog about the World of Warcraft auction house. Find the article here.

Controlling the market is key. I have the items I watch and I will buyout and low sellers and undercutters. Then I will repost at my price. I usually can bully out the undercutters because they are usually aren't dedicated AH watchers. They got some cash and that's all they cared about.

My keys to AH riches while still playing the game are as follows...

1. Pick your poison and stick with it. Don't switch back and forth between multiple items unless you really want to waste hours in the AH. If you are a disenchanter... stick with it. If you are a miner... stick with it.

2. Own the market every login. Take the few minutes to buyout every undercutter. This is tough at first because you probably will take losses on some purchases, but you are ensuring your future market.

Don't be afraid the mail people if they constantly undercut you. Don't be mad at them! Explain to them that you would like to purchase at a set price and see if they will stop using the AH. It is MORE profitable for them to sell lower to you because they are NOT losing money on AH fees.

3. Don't flood the market.
You have bank space... SO USE IT! If you find the market empty and a demand for your goods you will have the "stock" in the bank to fill up the market... and usually you can charge a bit extra.

30 minutes a day can make you 100 gold a week easily and I've proven it time and again. Just the question of what to buy/sell... I'll let you figure that part out.

How To : The key to the World of Warcraft Auction House

This is a cut'n'paste of my response on Tobold's MMORPG blog about the World of Warcraft auction house. Find the article here.

Controlling the market is key. I have the items I watch and I will buyout and low sellers and undercutters. Then I will repost at my price. I usually can bully out the undercutters because they are usually aren't dedicated AH watchers. They got some cash and thats all they cared about.

My keys to AH riches while still playing the game are as follows...

1. Pick your poison and stick with it. Don't switch back and forth between multiple items unless you really want to waste hours in the AH. If you are a disenchanter... stick with it. If you are a miner... stick with it.

2. Own the market every login. Take the few minutes to buyout every undercutter. This is tough at first because you probably will take losses on some purchases, but you are ensuring your future market.

Don't be afraid the mail people if they constantly undercut you. Don't be mad at them! Explain to them that you would like to purchase at a set price and see if they will stop using the AH. It is MORE profitable for them to sell lower to you because they are NOT losing money on AH fees.

3. Don't flood the market.
You have bank space... SO USE IT! If you find the market empty and a demand for your goods you will have the "stock" in the bank to fill up the market... and usually you can charge a bit extra.

30 minutes a day can make you 100 gold a week easily and I've proven it time and again. Just the question of what to buy/sell... I'll let you figure that part out.

November 27, 2005

After T-day update!

I am back home from Texas and all my T-day happenings and here is the update of what happened while I was gone. Lets begin:

What sort of gaming did I get done in Texas? Not much that is for sure. The CZee, AT&T gaming/net cafe, was poorly managed and I will write up; Mouthing Off 5 - Piss poor net cafes

Whats in my gaming future?

1. Battlefield 2 : Special Forces - Initial impressions are good, but I'll have to dig into the expansion, so expect a better impressions post on this $30 expansion to an already good game.

2. Call of Duty 2 - I was getting good before I left for Texas and I hope to return to prominence. Sadly, I can't dedicate the time I wish I could. I also plan to knock out some more of the single-player campaign.

3. Counter Strike : Source - Renewed interest to get some CSS in, but not too much.

4. The Hidden - A half life 2 MOD that my boys at MWHQ.net are playing, so we shall play and we shall gank some newbs.

5. Day of Defeat : Source - Not only Call of Duty 2, but DoD : Source! I paid for it so mine as well get at least 50 hours of gaming out of it.

Update: 12 May, 2009 - Edited post, removed broken links, and applied labels.

After T-day update!

I am back home from Texas and all my T-day happenings and here is the update of what happened while I was gone. Lets begin...

Gamergod.com articles that were published while I was away.

How to Save WoW Battlegrounds
Who the hell is Webzen?

What sort of gaming did I get done in Texas? Not much that is for sure. The CZee, AT&T gaming/net cafe, was poorly managed and I will write up; Mouthing Off 5 - Piss poor net cafes

Whats in my gaming future?

1. Battlefield 2 : Special Forces - my initial impressions are good, but I'll have to dig into the game. Expect a better impressions post on this $30 expansion to an already good game.

2. Call of Duty 2 - I was getting good before I left for Texas and I hope to return to prominance. Sadly I can't dedicate the time I wish I could. I also plan to knock out some more of the single-player campaign.

3. Counter Strike : Source - Renewed interest to get some CSS in, but not too much.

4. The Hidden - A half lif2 2 MOD that my boys at MWHQ.net are playing... so we shall play and we shall gank some newbs.

5. Day of Defeat : Source - Not only Call of Duty 2, but DoD : Source! I paid for it so mine as well get at least 50 hours of gaming out of it.

November 15, 2005

Texas

I'm in the big state of Texas from the 14th until the 24th and I just so happen to have found some internet access.

During my down time away from training I am reading the book Smartbomb, a very good read for any gamer, and I'll have a review when I get back to normalville.

Update: 10 Nov, 2006 - Edited post and applied labels.

Texas

I'm in the big state of Texas from the 14th until the 24th and I just so happen to have found some internet access.

During my down time away from training I am reading the book Smartbomb, a very good read for any gamer, and I'll have a review when I get back to normalville.

Update: 10 Nov, 2006 - Edited post and applied labels.

November 11, 2005

Poll shows Star Wars Galaxies NGE plans not popular

Star Wars Galaxies NGE seems to be taking a beating not only on the message boards, but in random internet polls. Discount the validity of such polls and pass it off as just "whiners who haven't tried it yet", but there is a lot of people talking.

People are sick of changing with no promise that when and if things get better in Star Wars Galaxies that they won't just up and change it again. No amount of bribing or promising from the Star Wars Galaxies development team can sell this vocal crowd.

It is human nature to despise change and Broken Toys has a good discussion why.

Poll shows Star Wars Galaxies NGE plans not popular

Star Wars Galaxies NGE seems to be taking a beating not only on the message boards, but in random internet polls. Discount the validity of such polls and pass it off as just "whiners who haven't tried it yet", but there is a lot of people talking.

People are sick of changing with no promise that when and if things get better in Star Wars Galaxies that they won't just up and change it again. No amount of bribing or promising from the Star Wars Galaxies development team can sell this vocal crowd.

It is human nature to despise change and Broken Toys has a good discussion why.

November 9, 2005

Smedley spins the Star Wars Galaxies NGE

Next Gen has an article/interview up with SOE head honcho, John Smedley. (bad link, removed)
" 'We got a lot of feedback about what was wrong and what wasn't. We saw early on that people weren't satisfied with the combat, so we decided to try something pretty radical.' "
Hold on here... the MULTIPLE complaints from BETA TESTERS didn't give you a clue before you launched the game? Chalk one up for not caring about the feedback from beta testers. Another reason professional beta testers should be used to initially test an MMO. If you are paying them I would sure as hell hope you were listening to them.
"The original design of the game was very much influenced by the Richard Garriot (Ultima Online) and Brad McQuaid (early EverQuest) schools of MMOG design. That is to say that the very best experiences in the game would come from massive time investment, trial and error and endurance of hardship. The rewards that come from that are significant but highly exclusive."
I was around on day one and early on they were staying as far away from the EQ model as possible and stealing only the skill idea from UO. Massive time investment, trial and error and endurance of hardship... three keys to avoiding making EQ2 (oops).
"Along those lines, it was incredibly difficult to become a Jedi. In fact, the mechanism for which it is accomplished (which was secret for a long time) is that a character has to master five specific professions (out of more than 20), and those professions were selected for that character secretly by the game at the moment of creation. The player never knew which specific five would unlock the Jedi path. It was an incredible time sink, to say the least."
Bad decision to have Jedi in the game as playable in the first place. You don't decide to place the game in the "old" movie timeline and then destroy the immersion with a thousand Jedi running around. Jedi should of always been NPC only... or even better... special event characters. The new "force sensitive" class is going to be overplayed... welcome to Star Wars Jedi Online!
" 'It's mixed. It's very positive [feedback] from the people who are actually playing it. And we also have the expected push back from the people who haven't actually logged in to try it," says Smedley. "Once people get in there, it's overwhelmingly positive. It's the "the sky is falling" crowd on the forums that's still going to take some converting. I understand that. These are big changes.' "
Maybe... just maybe... people are sick of you redesigning the game they've invested so much time into. Not to say these changes aren't needed, but not understanding why that vocal minority is RIGHTFULLY pissed is a sure shot to alienate even more players.
"There's a quote about the original design of Galaxies that says it was too much like living the life of Uncle Owen (the moisture farmer) and not enough like the life of Luke or Han Solo. We want to deliver more of the heroic Star Wars experience."
Actually early on Star Wars Galaxies was all about being Stormtrooper #245 or a moisture farmer. Not everyone wanted to be a hero... they wanted to live among heros. Sadly most players want to "change the world" when they are playing an MMO. Unfortunately this is not possible and making classes that stand out in the movies detracts from the immersion factor. Not everyone in Star Wars is a bounty hunter or Jedi, but in Star Wars Galaxies NGE it will be quite the opposite.

Smedley spins the Star Wars Galaxies NGE

Next Gen has an article/interview up with SOE head honcho, John Smedley.

" 'We got a lot of feedback about what was wrong and what wasn't. We saw early on that people weren't satisfied with the combat, so we decided to try something pretty radical.' "
  • Hold on here... the MULTIPLE complains from BETA TESTERS didn't give you a clue before you launched the game? Chalk one up for not caring about the feedback from beta testers. Another reason profesional beta testers should be used to initially test an MMO. If you are paying them I would sure as hell hope you were listening to them.
"The original design of the game was very much influenced by the Richard Garriot (Ultima Online) and Brad McQuaid (early EverQuest) schools of MMOG design. That is to say that the very best experiences in the game would come from massive time investment, trial and error and endurance of hardship. The rewards that come from that are significant but highly exclusive."
  • I was around on day one and early on they were staying as far away from the EQ model as possible and stealing only the skill idea from UO. Massive time investment, trial and error and endurance of hardship... three keys to avoiding making EQ2 (oops).
"Along those lines, it was incredibly difficult to become a Jedi. In fact, the mechanism for which it is accomplished (which was secret for a long time) is that a character has to master five specific professions (out of more than 20), and those professions were selected for that character secretly by the game at the moment of creation. The player never knew which specific five would unlock the Jedi path. It was an incredible time sink, to say the least."
  • Bad decision to have Jedi in the game as playable in the first place. You don't decide to place the game in the "old" movie timeline and then destroy the immersion with a thousand Jedi running around. Jedi should of always been NPC only... or even better... special event characters. The new "force sensitive" class is going to be overplayed... welcome to Star Wars Jedi Online!
" 'It's mixed. It's very positive [feedback] from the people who are actually playing it. And we also have the expected push back from the people who haven't actually logged in to try it," says Smedley. "Once people get in there, it's overwhelmingly positive. It's the "the sky is falling" crowd on the forums that's still going to take some converting. I understand that. These are big changes.' "
  • Maybe... just maybe... people are sick of you redesigning the game they've invested so much time into. Not to say these changes aren't needed, but not understanding why that vocal minority is RIGHTFULLY pissed is a sure shot to alienate even more players.
"There's a quote about the original design of Galaxies that says it was too much like living the life of Uncle Owen (the moisture farmer) and not enough like the life of Luke or Han Solo. We want to deliver more of the heroic Star Wars experience."
  • Actually early on Star Wars Galaxies was all about being Stormtrooper #245 or a moisture farmer. Not everyone wanted to be a hero... they wanted to live among heros. Sadly most players want to "change the world" when they are playing an MMO. Unfortunately this is not possible and making classes that stand out in the movies detracts from the immersion factor. Not everyone in Star Wars is a bounty hunter or Jedi, but in Star Wars Galaxies NGE it will be quite the opposite.

My suggestion for Digg

Digg.com is a great tool. It takes control of the news and puts it in the hands of the users. Everything on the site is controlled by the users. Submissions only make the front page through the repeated "digging" of the user base. Comments on storues are moderated and sorted by the voting of other users.

The problem is that many features of Digg are lost on the new Digg users. Many only use the site for quick links to news articles or spam the submission queue with every story they find. This is fine because of the very nature of Digg, but so much can be done to educate the many new users and make it a better site!

My suggestion comes from and is inspired by countless video games. The idea of a "newbie tutorial" that must be completed before a users sign up is complete and their account is activated.

The tutorial would walk the new user through the following...
  • What items to look for in a story before submitting it. Is the story recent? Is the story related to the category it is being submitted under? Is the link direct to the source or is it through another website? Many other questions could be asked of course.
  • Next it would walk users through the actual "digging" for stories. It would need to explain how to look past the front page and get into the many submissions and explain how stories get to the front page.
  • Finally the tutorial would walk the new user through how to moderate and rate comments. This is by far the most overlooked area of Digg currently. The tutorial would provide examples of good and bad comments and the user would have the chance to rate each comment in order to receive an activated account.
This tutorial could also be available for anyone that has signed up within the last 6 months; which has been Digg's greatest period of growth. I understand that not every Digg user comments, submits, or even "diggs". A lot probably come just for the quick links, but an account is not required to do this. If they sign up for an account they should understand how to use the site. Lack of knowledge or lack of initiative... a tutorial would help.

Update: 6 Nov, 2006 - Updated post and applied labels.

My suggestion for Digg

Digg.com is a great tool. It takes control of the news and puts it in the hands of the users. Everything on the site is controlled by the users. Submissions only make the front page through the repeated "digging" of the user base. Comments on storues are moderated and sorted by the voting of other users.

The problem is that many features of Digg are lost on the new Digg users. Many only use the site for quick links to news articles or spam the submission queue with every story they find. This is fine because of the very nature of Digg, but so much can be done to educate the many new users and make it a better site!

My suggestion comes from and is inspired by countless video games. The idea of a "newbie tutorial" that must be completed before a users sign up is complete and their account is activated.

The tutorial would walk the new user through the following...
  • What items to look for in a story before submitting it. Is the story recent? Is the story related to the category it is being submitted under? Is the link direct to the source or is it through another website? Many other questions could be asked of course.
  • Next it would walk users through the actual "digging" for stories. It would need to explain how to look past the front page and get into the many submissions and explain how stories get to the front page.
  • Finally the tutorial would walk the new user through how to moderate and rate comments. This is by far the most overlooked area of Digg currently. The tutorial would provide examples of good and bad comments and the user would have the chance to rate each comment in order to receive an activated account.
This tutorial could also be available for anyone that has signed up within the last 6 months; which has been Digg's greatest period of growth. I understand that not every Digg user comments, submits, or even "diggs". A lot probably come just for the quick links, but an account is not required to do this. If they sign up for an account they should understand how to use the site. Lack of knowledge or lack of initiative... a tutorial would help.

Update: 6 Nov, 2006 - Updated post and applied labels.

November 7, 2005

Star Wars Galaxies NGE video

OK back to gaming for a bit. There is this video floating around showing off some of the new combat in Star Wars Galaxies New Gamer Experience. What I gained from the video.

1. Collision detection does not exist for projectiles.
2. You can not dodge incoming fire as it tracks directly to you after being fired.
3. Click... click... click... my wrist is hurting already.
4. "Hide behind the boxes kid"... ROFL... and get shot over and over. The illusion of using your surroundings is almost there.

Conclusion

People jumped way off the deep end when they got their hands on this thing at AGC and heard the rumors. Hype is a bad thing that is starting to kill this announcement. I still feel its what the game needs, but they need to refine it more.

I could possibly have all these systems wrong with no hands on experience, but I like to stir the pot.

Star Wars Galaxies NGE video

OK back to gaming for a bit. There is this video floating around showing off some of the new combat in Star Wars Galaxies New Gamer Experience. What I gained from the video.

1. Collision detection does not exist for projectiles.
2. You can not dodge incoming fire as it tracks directly to you after being fired.
3. Click... click... click... my wrist is hurting already.
4. "Hide behind the boxes kid"... ROFL... and get shot over and over. The illusion of using your surroundings is almost there.

Conclusion

People jumped way off the deep end when they got their hands on this thing at AGC and heard the rumors. Hype is a bad thing that is starting to kill this announcement. I still feel its what the game needs, but they need to refine it more.

I could possibly have all these systems wrong with no hands on experience, but I like to stir the pot.

November 4, 2005

Gone for the weekend... Clemson football!

No gaming for me this weekend because I will be out of town heading off to the Clemson football game. Not sure who they are playing, but it is where my woman went to college so I promised her I would go. Maybe someday I'll drag her to the frozen tundra of Lambeau Field in Green Bay WI for a Packers game!

But do not fear I am leaving you with plenty of reading to get done. Carnival of Gamers #8 has made its stop at Aeropause, but sadly I failed (more like forgot) to submit my article for publish. Would have been a re-posting of my MMO beta article.

Update: 10 Nov, 2006 - Applied labels.

Gone for the weekend... Clemson football!

No gaming for me this weekend because I will be out of town heading off to the Clemson football game. Not sure who they are playing, but it is where my woman went to college so I promised her I would go. Maybe someday I'll drag her to the frozen tundra of Lambeau Field in Green Bay WI for a Packers game!

But do not fear I am leaving you with plenty of reading to get done. Carnival of Gamers #8 has made its stop at Aeropause, but sadly I failed (more like forgot) to submit my article for publish. Would have been a re-posting of my MMO beta article.

Update: 10 Nov, 2006 - Applied labels.