... Magic the Gathering: Duels of the PlaneswalkersLike Tobold, I am a long time MtG fan and former hardcore player. However, the days where I have the time to build and maintain competitive decks are gone. What I've needed to spark my interest in MtG again is a more casual approach that is PC based. That is exactly what DotP delivers. I plan on giving it a try in June.will be released via Steam to the PC. While DOTP is in a way a "Magic light" game, I am nevertheless highly interested in this.
Showing posts with label Gaming News. Show all posts
Showing posts with label Gaming News. Show all posts
May 26, 2010
Magic the Gathering: Duels of the Planeswalkers coming to PC via Steam
From Tobold's blog:
By heartlessgamer - May 26, 2010 View Comments
May 7, 2010
Civilization 5 to use Steamworks
Quick post to note Civilization 5
is going to take advantage of Valve's Steamworks. Slashdot has the article:
"2K Games today announced that Civilization V will be using Steamworks for online matchmaking, automated updates, downloadable content and DRM for the game. Steam's Civ V store page is also available now, revealing some new information about the game. There will be an 'In-Game Community Hub' for online matchmaking, communication and for sharing scenarios between players. While including Steamworks might put some people off, it might also indicate better online gameplay than in the previous Civilization games, where it was almost impossible to have a good game without playing with just friends."Personally, I am more likely to buy a game that features Steamworks than those that try to use something like Gamespy. Steamworks, ironically, works and that is an important feature of any game for me.
April 21, 2010
Old is New Again: Nolan Bushnell rejoins Atari
Apparently we've entered a timewarp: Nolan Bushnell rejoins Atari.
A little more than two years after Phil Harrison left Sony to join Atari in a surprising move, it has been announced that he has left the company. His replacement: Atari cofounder Nolan Bushnell.I'm not really sure how to take this news as it comes with no other announcements about any games or upcoming projects. It will be interesting to see if Bushnell has any measurable effect on the once proud company he helped build that has been down on it's luck as of late.
"I am very excited to be reacquainted with Atari at a time when it is poised to make interesting strides in key growth areas of the games industry," Bushnell said in a statement. The company and its iconic brands have always been important to me, and I look forward to further guiding them at the board level."
Bushnell was one of two cofounders of Atari back in 1972, but was forced out in 1978 after a management dispute. He went on to architect what parents have come to know as one of Dante's nine circles of hell, the Chuck E. Cheese chain of restaurants. Joining Bushnell on the board of directors is Tom Virden, who Atari describes as "a seasoned executive in the online leisure, technology and travel businesses."
February 16, 2010
Love Release Set for March 25th
February 15, 2010
Preparing for the Allods Online Launch Tommorow
If you downloaded the Allods client before midnight (12am Pacific Standard Time) on Monday, February 15th, you will need to go through the following steps to make your client open beta ready. Also, if you participated in any of the closed betas, this most likely affects your client. You will not be able to update your client through the normal launcher patching process.Players can verify their version against this:
1. Download the Allods open beta update here: http://allods-ftp.gpotato.com/OBupdate.exe
2. Run the open beta update from any directory (be sure to close the launcher before running the update!)
3. Re-open the Allods Online launcher
4. Download the latest updates and enjoy the game!
Also, the version number to participate in the Allods Online open beta will be 1.0.05.41.I'm updated and ready to go and just so happen to have the day off from work (not that my kid will let me play that much). Hopefully, I'll be able to grab my favorite names for once!
January 11, 2010
Star Trek Online Open Beta Jan 12th
From Rock, Paper, Shotgun:
So, if you want a guaranteed in, Amazon.com has STO for $46.99
. Live long and prosper.
The big news is: Star Trek Online Open Beta opens today (12th Jan) at 10am PST (2am proper time), letting all sorts of riff-raff into the universe.However, open beta keys are only available to those that have pre-ordered until the "partners" for Star Trek Online are announced tomorrow and start handing out massive piles of keys to everyone else.
So, if you want a guaranteed in, Amazon.com has STO for $46.99
October 30, 2009
Holonet Entry Reveals Jedi Knight Class for The Old Republic
Valiant, Determined, Guardian of Peace
A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.
Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.
A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.
Facing the Dark Side
The Jedi’s dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.
No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.
For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.
October 29, 2009
World of Warcraft Cross-Realm Dungeons
World of Warcraft
has decided that cross-realm PvP battlegrounds were not enough and have gone ahead and added cross-realm PvE dungeon groups.
This is another sign that Blizzard knows what they are doing with WoW as a whole. They may have fallen down from time to time with class changes (they are fairly overzealous in that area), but overall Blizzard has managed the WoW juggernaut well.
Every announcement out of WoW entices me to go back. Unfortunately, I just don't have the time (maybe that is fortunate :P ).
Update: 31 Oct 2009 - Edited title (world was spelled wrong).
In the upcoming content patch, a new dungeon system will be added that will take the place of the current Looking For Group system. This will offer great new benefits to both premade and randomly created groups, including:Personally, this is something I wanted in WoW a long time ago. The player group that will benefit the most from this change will be those behind the curve, who are still doing the dungeons the majority long ago left behind. As I joined late in the party on The Burning Crusade, I did very few dungeons in Outlands as there was never a group doing the ones I had quests in.
* Cross-Realm Instances/Grouping
* Instance Teleporting
* Daily Random Dungeons
* Group Disenchanting
This is another sign that Blizzard knows what they are doing with WoW as a whole. They may have fallen down from time to time with class changes (they are fairly overzealous in that area), but overall Blizzard has managed the WoW juggernaut well.
Every announcement out of WoW entices me to go back. Unfortunately, I just don't have the time (maybe that is fortunate :P ).
Update: 31 Oct 2009 - Edited title (world was spelled wrong).
October 16, 2009
Borderlands to have DLC
#Borderlands and it's developer, Gearbox, are stirring the pot today by announcing paid downloadable content (DLC):
Watch this blog for more information on my plans for Borderlands.
Gearbox's loot-driven wasteland romp Borderlands ain't even on store shelves till next week--with a PC release following on Steam the week after that--but the developer is already spilling the beans about its post-release plans for downloadable content.This should make players mad, but I think Kill Ten Rats has a better view on it:
Described as "the first in a series" of add-ons, The Zombie Island of Dr. Ned will run you $10 on all three platforms.
After looking at the neat DLC pictures of a zombie isle, I had another idea. Gearbox devs were the good guys here. They were letting me, the customer know, the specifics of their business plan before people shelled out for the game. Players that were interested in Borderlands as a service would now have a more concrete understanding of things to come.I would type more, but the above quote sums it up perfectly. The only problem that could arise is if the game feels incomplete at launch.
Watch this blog for more information on my plans for Borderlands.
September 30, 2009
Micro-transactions of The Old Republic
First, Star Wars: The Old Republic has started taking applications for Closed Beta.
Secondly, the Galactic Holofeed blog has dug up some interesting information out of the Terms of Service (ToS) in regards to possible micro-transactions in SW:ToR.
Secondly, the Galactic Holofeed blog has dug up some interesting information out of the Terms of Service (ToS) in regards to possible micro-transactions in SW:ToR.
(I) You acknowledge and agree that all items acquired for points during the Game Program are non-refundable and non-tradable.Kill Ten Rats has commentary here.
(K) You acknowledge and agree that BWA reserves the right to change/add/remove points rewarded in the Game store at any time and without warning.
(M) You acknowledge and agree that points acquired during the Game Program cannot be saved up for or used in the commercial version of the Game.
What are these points that can be traded for items? Earlier in the Terms of Service, they explain that BWA is BioWare Austin, and that “Game Program” refers to the beta test, but the “points” were never explained. Perhaps you get some kind of point-based reward for submitting bugs? I don’t know, but it does sound an awful lot like beta testers will be testing out micro-transactions.A year or so ago, and I would of have started crying foul right about now, but I'm no longer afraid of micro-transactions. When done properly they can work as a business model. In this case, just like the actual game that will be SW:ToR, we need details and Bioware is sparse (at best) with those.
September 22, 2009
Scribblenauts Is Here! Scribblenauts Is Here! Scribblenauts Is Here! Scribblenauts Is Here!
Ok, Scribblenauts has been out for a little bit now and I still haven't gotten a chance to buy a copy. However, I wanted to throw a post up to let everyone that hasn't heard of this little gem of game that it is now out and about.
Ars Technica has their review up:
Ars Technica has their review up:
Scribblenauts was the darling of E3, rounding up a hojillion awards—including a Golden Ars—and impressing everyone who stopped by for a demo. It was a game that showed very well, especially with a developer on hand to point out any number of interesting situations. The premise is simple, although it hides an abyssal depth: you are asked to either reach a star, or to fulfill the requirements to earn one. The tools at your disposal? The world.I'm working on getting my copy still (hopefully before the weekend). Chances are I will hate the game since I'm hyping it up, but that's life.
You can type in or write any word you can think of, and get that item or person to help you in your quest. No dirty words, and no proper nouns, nothing copyrighted—but even without those limitations, you're looking at tens of thousands of items. Type in "pirate" to fight a ninja. Type in "bridge" to cross an expanse, or type in "motorcycle" and "ramp" and jump it. You gain currency by using fewer items, and also by using creative solutions, and you use that currency to unlock new worlds.
There are two types of levels: action levels where you simply have to get to the starite item, using your reflexes as well as your wits; and puzzle, where you are given a one-sentence instruction about what to do. It may say "get rid of the rats," and in that sentence are dozens of possibilities. In fact, you only completely clear out a level by finishing it three times, without using any item more than once. Much harder than it sounds.
August 21, 2009
Next Warcraft Expansion: Cataclysm Confirmed and Detailed
The basics:
Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.Comments to follow at a later date.
Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.
August 20, 2009
Polar Bears: Guild Wars 2 Looking Good
Guild Wars 2 has a new website and a new trailer. Normally, MMOG previews are full of computer generated cut scenes and movie-like storytelling. Not so with Guild Wars 2: the video is full of in game footage and the game looks absolutely stunning.
I was most intrigued by the Polar Bear people and would be interested to find out if they are an NPC faction or playable race. Unfortunately, I read through the FAQ and they are not exactly a playable race:
I was most intrigued by the Polar Bear people and would be interested to find out if they are an NPC faction or playable race. Unfortunately, I read through the FAQ and they are not exactly a playable race:
Will Guild Wars 2 have non-human playable races?But hopefully, Norn, can shape shift into being a polar bear, because that would be cool.
Absolutely! In addition to humans, players will be able to create, customize, and play a variety of non-human races.
* Charr - Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle.
* Norn - The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks.
* Asura - The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans.
* Sylvari - Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power.
By heartlessgamer - August 20, 2009 View Comments
Labels:
Arena Net,
Gaming News,
Guild Wars,
NCSoft
August 16, 2009
Warcraft Cataclysm Expansion: Re-subscribing On A Rumor, Almost
I have complained that Blizzard was ignoring the original world of Azeroth in World of Warcraft in favor of new expansion areas that had increasingly differing rules. I argued that it would be beneficial to update the out-dated world to keep the game fresh and entice players (such as myself) to resubscribe.
I never dreamed that Blizzard would actually do it or that there would be rumors about them doing it. Blizzard has always been adamant about focusing on new content, not retreading old ground. So, here comes the rumor train from MMO-Champion:
Live Events:
Restructuring the original world will give Blizzard the setting for multiple, great live events. Players love the old world and I have no doubt they would love to participate in live events focused on reshaping the world. To help spread players out, Blizzard could have simultaneous live events across all affected zones.
With the phasing technology of Wrath, Blizzard could do something utterly amazing and unseen in the MMOG market.
Theme-park-itis:
I have to admit, that I've only played up to The Burning Crusade and have not touched Wrath, so this may be unfounded to players that have exhausted Wrath's content. I also waited a long time after TBC's launch to start playing the expansion. I was still running around Eastern Plaguelands when most players were level 70 and parked in Shattrath. When I first started the content in Outlands, it felt very much like a theme park ride. There were bombing runs, very "on rails" quest lines, and a completely foreign landscape.
It felt very different from the vanilla WoW I was coming from. The Burning Crusade felt like a giant theme park. Eventually, this annoyed me as vanilla WoW felt abandoned and far too plain in the wake of TBC's new mechanics (flying, world PvP objectives, bombing runs).
This theme-park-itis, as I like to call it, is common place in Diku-inspired MMOGs. Everquest has lasted ten years on the concept. It eventually makes the game world feel non-contiguous and broken. If these WoW rumors are true, Blizzard could escape creating another theme park and revitalize a portion of the game world that could drive tons of players back to the game.
Also, this would bring the features of Wrath and TBC back to the main land. Flying, phasing, etc. This improves continuity tremendously.
Player Density:
WoW has always been a solo-friendly game. It has never required having a group to advance to the max level. However, with the theme parks of Wrath and TBC, players begin to disappear and the world feels very empty at times. Mixing in new content intended for higher players in the old world will create tons of crossover amongst various levels.
The hallmark of MMOGs has always been the random interaction of two players meeting in a world and these changes to WoW will ensure this tradition lives on.
Conclusion:
If these rumors prove to be true, I'm all over the next World of Warcraft Expansion. Hell, I almost resubscribed and grabbed Wrath based on these rumors!
I never dreamed that Blizzard would actually do it or that there would be rumors about them doing it. Blizzard has always been adamant about focusing on new content, not retreading old ground. So, here comes the rumor train from MMO-Champion:
New ContentI can't even begin to explain, conceptually, how great of an idea this is, but I will try to outline three major points: live events, theme-park-itis, and player density.
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.
Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narrative and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,
* The Barrens will be split into two separate zones of two different level bands.
* Azshara will become a low level (~10-20) zone.
* Some of the zones like the Thousand Needles will be flooded.
* Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
* Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
* Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
* The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.
In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.
Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker traveling across the large continents.
Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.
Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,
* Hyjal (present)
* Gilneas - The Worgen starting Zone.
* Uldum
It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclysm with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.
Live Events:
Restructuring the original world will give Blizzard the setting for multiple, great live events. Players love the old world and I have no doubt they would love to participate in live events focused on reshaping the world. To help spread players out, Blizzard could have simultaneous live events across all affected zones.
With the phasing technology of Wrath, Blizzard could do something utterly amazing and unseen in the MMOG market.
Theme-park-itis:
I have to admit, that I've only played up to The Burning Crusade and have not touched Wrath, so this may be unfounded to players that have exhausted Wrath's content. I also waited a long time after TBC's launch to start playing the expansion. I was still running around Eastern Plaguelands when most players were level 70 and parked in Shattrath. When I first started the content in Outlands, it felt very much like a theme park ride. There were bombing runs, very "on rails" quest lines, and a completely foreign landscape.
It felt very different from the vanilla WoW I was coming from. The Burning Crusade felt like a giant theme park. Eventually, this annoyed me as vanilla WoW felt abandoned and far too plain in the wake of TBC's new mechanics (flying, world PvP objectives, bombing runs).
This theme-park-itis, as I like to call it, is common place in Diku-inspired MMOGs. Everquest has lasted ten years on the concept. It eventually makes the game world feel non-contiguous and broken. If these WoW rumors are true, Blizzard could escape creating another theme park and revitalize a portion of the game world that could drive tons of players back to the game.
Also, this would bring the features of Wrath and TBC back to the main land. Flying, phasing, etc. This improves continuity tremendously.
Player Density:
WoW has always been a solo-friendly game. It has never required having a group to advance to the max level. However, with the theme parks of Wrath and TBC, players begin to disappear and the world feels very empty at times. Mixing in new content intended for higher players in the old world will create tons of crossover amongst various levels.
The hallmark of MMOGs has always been the random interaction of two players meeting in a world and these changes to WoW will ensure this tradition lives on.
Conclusion:
If these rumors prove to be true, I'm all over the next World of Warcraft Expansion. Hell, I almost resubscribed and grabbed Wrath based on these rumors!
P.S. It amazes me how MMO-Champion is such a massive site, with great inside scoops, but they still haven't invested in a spellchecker.
August 11, 2009
Goblin's Playable In Next World of Warcraft Expansion?
WoW.com has the unofficial lowdown on the new races for the fabled Cataclysm expansion for World of Warcraft.
This doesn't mean Blizzard can't make it work. Blizzard could update the entire world and switch all the Goblin content over to Horde content. This would be out of character though, as Blizzard has shown that they'd much rather create new content rather than update or fix old content.
In the rare case that this does prove out to be true, Blizzard will probably just spin off some sort of new Golbin tribe (or whatever Goblin groups are called) and attach it to the Horde. Thus, they have nothing to do with the current Golbins in game. Blizzard is more than free to invent whatever they want. I just don't think it will feel right for WoW.
Worgen? Who the fuck cares about the Alliance.
Our sources have told us that the new races of Cataclysm will be:Personally, I don't believe it. Goblin's are a neutral race within the Warcraft lore. It would cause a ton of lore-based conflicts within the game world. Not to mention how out of place some places of the game world would feel. Goblins joining the Horde would break too many parts of World of Warcraft.
* Worgen – Alliance
* Goblin – Horde
This doesn't mean Blizzard can't make it work. Blizzard could update the entire world and switch all the Goblin content over to Horde content. This would be out of character though, as Blizzard has shown that they'd much rather create new content rather than update or fix old content.
In the rare case that this does prove out to be true, Blizzard will probably just spin off some sort of new Golbin tribe (or whatever Goblin groups are called) and attach it to the Horde. Thus, they have nothing to do with the current Golbins in game. Blizzard is more than free to invent whatever they want. I just don't think it will feel right for WoW.
Worgen? Who the fuck cares about the Alliance.
July 27, 2009
The Rubber Meets the Road at PAX 2009
Star Wars: The Old Republic will be demonstrated live, in public, at GameCom and PAX '09.
1. Combat must look fluid and engaging. The game play we've seen so far leaves a lot to be desired.
2. The demonstration can not be dominated by pre-canned cut scenes. If it is, then I am terrified for what the actual game will be like. I have nightmares about games that start and end with conversation trees.
3. A sense of epic scale. If they don't show off an epic Jedi vs Sith fight followed by the victor jumping into a ship and taking off and then landing in a giant space ship orbiting the planet, I won't be impressed.
To put it plainly, SW:ToR has NOT impressed me. I'm still excited for the game, but my optimism is firmly in check.
Star Wars: The Old Republic will be will be bringing the power of the Force to two more conventions this year, GamesCom (Cologne, Germany; August 19-24 ) and Penny Arcade Expo (PAX) (Seattle, Washington; September 4 – 6). During the conventions, the team we will be showcasing the first public gameplay demo as well as giving away Star Wars™ goodies to attendees. Stop by the community cantina and hang out with some of the members of the Star Wars: The Old Republic team.Here's a quick list of what needs to happen in order to impress me.
1. Combat must look fluid and engaging. The game play we've seen so far leaves a lot to be desired.
2. The demonstration can not be dominated by pre-canned cut scenes. If it is, then I am terrified for what the actual game will be like. I have nightmares about games that start and end with conversation trees.
3. A sense of epic scale. If they don't show off an epic Jedi vs Sith fight followed by the victor jumping into a ship and taking off and then landing in a giant space ship orbiting the planet, I won't be impressed.
To put it plainly, SW:ToR has NOT impressed me. I'm still excited for the game, but my optimism is firmly in check.
July 8, 2009
Helping Hands
News from Eurogamer: Mythic will help Bioware with Star Wars The Old Republic.
I still hold optimism that this merger was done by EA to create better games and get them to market. EA has changed over the past year, consolidating and refocusing, so maybe this new MMO group has a chance in this new refreshed EA.
However, if EA's history with recently acquired studios is to be a lesson, Bioware is only a year or so away from its own "turbulence". Let's all hope Bioware has found a magical anti-venom to the poison that appears to be EA.
BioWare has told Eurogamer that Mythic Entertainment will "without a doubt" help out on Star Wars: The Old Republic, as there are "absolutely opportunities to share and learn" within the newly formed RPG/MMO group.Immediately, I don't see any issues with this. There is no doubt that SW:ToR has a lot of grunt work to be done and a lot of unrelated processes that can be delegated to teams at Mythic. And vice versa for Mythic's next project.
I still hold optimism that this merger was done by EA to create better games and get them to market. EA has changed over the past year, consolidating and refocusing, so maybe this new MMO group has a chance in this new refreshed EA.
However, if EA's history with recently acquired studios is to be a lesson, Bioware is only a year or so away from its own "turbulence". Let's all hope Bioware has found a magical anti-venom to the poison that appears to be EA.
June 26, 2009
Battlefield Heroes Open Beta, NDA Lifted, Commentary Abounds
Battlefield Heroes, free-to-play shooter extraordinaire, is now in open beta.
I'll start by saying its not my fathers Battlefield. For starters, its quasi web-based. Hit up their web page and hit the big old Play Now button. A browser plug-in download and installation later, the game downloads and from that point forward only the web page is of concern.
Heroes has its own unique style. The graphics are definitely cartoon inspired, but without this style, the game would be one giant "WTF dude"! Personally, I enjoy the cartoonist approach as I did with Team Fortress 2.
I also say "WTF dude!" because the game contains, as defaults, some of the craziest things Battlefield players have ever come up with. For example, wing riding on airplanes is automatic with no effort needed from the player. Character abilities include punching tanks and sending them flying through the sky and the showering of half a dozen grenades with the single stroke of a hot key.
There are three Hero classes at the core of the game:
Soldier - Classic Brett Favre. Never misses a game, is a son of a bitch to take down, and throws as many OH MY GOD touchdowns as interceptions.
Commando - Classic rogue from any game ever created. Knives, sniper rifle, and stealth. Do the math.
Gunner - Classic Arnold Schwarzenegger from the Predator days. Hold that trigger down until it goes click, click, click, and nothing exists within a hundred paces.
I have love for this game, but under that love is a little bit of hate. However, that will have to wait until my next post.
As of today, EA Digital Illusions CE has opened their newest game, Battlefield Heroes, for public play according to CinemaBlend Games. Users confirmed this morning on the Battlefield Heroes forums that a beta key is no longer needed to enter the free-to-play cartoon shooter.Secondly, the NDA has been lifted, so I can finally talk about the game I've been playing casually for the last few months.
I'll start by saying its not my fathers Battlefield. For starters, its quasi web-based. Hit up their web page and hit the big old Play Now button. A browser plug-in download and installation later, the game downloads and from that point forward only the web page is of concern.
Heroes has its own unique style. The graphics are definitely cartoon inspired, but without this style, the game would be one giant "WTF dude"! Personally, I enjoy the cartoonist approach as I did with Team Fortress 2.
I also say "WTF dude!" because the game contains, as defaults, some of the craziest things Battlefield players have ever come up with. For example, wing riding on airplanes is automatic with no effort needed from the player. Character abilities include punching tanks and sending them flying through the sky and the showering of half a dozen grenades with the single stroke of a hot key.
There are three Hero classes at the core of the game:
Soldier - Classic Brett Favre. Never misses a game, is a son of a bitch to take down, and throws as many OH MY GOD touchdowns as interceptions.
Commando - Classic rogue from any game ever created. Knives, sniper rifle, and stealth. Do the math.
Gunner - Classic Arnold Schwarzenegger from the Predator days. Hold that trigger down until it goes click, click, click, and nothing exists within a hundred paces.
I have love for this game, but under that love is a little bit of hate. However, that will have to wait until my next post.
June 24, 2009
The Sky IS Falling: Mythic and Bioware Merged By EA
Big news today, Mark Jacobs is leaving Mythic as EA merges Mythic with Bioware.
May Star Wars: The Old Republic rest in pieces, broken and abused.
Today we have important news to share with the community. EA is restructuring its RPG and MMO games development into a new group that includes both Mythic and BioWare. This newly formed team will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Ray becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Ray. BioWare’s studios remain unchanged and continue to report to Ray.By the way, don't say I didn't say so. From my Predictions for 2009 post.
Mark Jacobs, current General Manager of Mythic will leave EA on June 23, 2009. We thank Mark for his contributions at Mythic and wish him the very best going forward. Mark played a major part in the success of Mythic with his contribution as General Manager and Lead Designer of WAR.
Mythic retains a strong team led by Rob who co-founded Mythic in 1995. Rob played a critical role in the development of Dark Age of Camelot. In his previous role as COO, he was responsible for all day-to-day management of the studio including all development, operations and support.
Please join us in celebrating the union of these two award-winning studios.
5. WAR will still be around by the end of 2009, but who remains around to develop it may be drastically different.This should serve as further historical proof that EA is poison for any company or development studio that it consumes. Give Bioware a couple years to ferment and we'll be right back here.
May Star Wars: The Old Republic rest in pieces, broken and abused.
By heartlessgamer - June 24, 2009 View Comments
Labels:
Bioware,
EA,
Gaming News,
Mythic,
SW:ToR,
warhammer online
June 23, 2009
Aion Launch Set 4 September
Aion is set to launch:
Your adventures in Aion begin this September! NCsoft is proud to announce that Aion launches in North America on September 22, 2009 and makes its official debut in Europe starting September 25, 2009.Did I make it clear enough that the game will be available, at launch, via Steam? Woo woo!
Not only can you find the game at your favorite retail store, Aion will also be available as a digital download at NCsoft.com, Direct2Drive, and also through Steam this September.
Don’t forget to take advantage of the special preorder promotion at participating retailers now to receive access to the Closed Beta events as well as a head start to your journeys in Atreia.
Take to the skies and become a part of a stunning world brimming with otherworldly inhabitants, mysterious enemies and ancient secrets. There is no reason hesitate - Become a part of Aion this fall!
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