August 19, 2005

WoW 1.7 patch notes... commentary

Check out the official patch notes here... finally they weren't leaked early. As always I am here to sift through and pull out the good stuff... and of course tell you what I think.

Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
-EDIT:Sprawl from VN WoW General forum has explained this better than I could....

"What this change did do was fix it so exploiters couldn't use the instant swap in order to backstab with a sword. People were using macros to pass the dagger check with backstab but swap to swords before the damage is calculated." - Sprawl

Battleground "holidays" have been added to Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur during most weekends, starting on Thursday night at midnight and continuing until Tuesday morning. During a holiday, emmissaries from that Battleground will be found in the major cities, and honor/faction rewards for performing objectives in that battleground are increased.
-Another wonderful blow to those of us that play off hours and on odd days. Shouldn't bother us anyways, because the battlegrounds are rarely open outside of primetime.

Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward.
-Huh? WoW... the only game where losers are rewarded!

New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target.
-Now that class that never dies... gets a ranged attack. Interesting to see how powerful this is. Still doesn't give them any sort of range to pull with... which is the main complaint of Paladins.

Proficiency Bonuses have been added to the game. Some sets of equippable items have been added that will give bonus effects to the player only if they have a specific skill, such as Leatherworking.
-Good change. Funny they mention Leatherworking... one of the most useless crafting skills in game. Finally balancing things out towards engineering by buffing the other crafting skills... great move.

New "Dressing Room" Interface now available! If you control-left click on any item, item reference (vendors, quests) or item link (chat), a UI panel will appear showing your character wearing that item. You can then use the same command (control-left click) on additional items to add to the preview appearance. In addition, the Auction House now has a checkbox in the upper right-hand corner; if checked, any item you click on within the Auction House will automatically be previewed on your character.
-24/7 window shopping baby! Who says games aren't programmed without women in mind?

The Effects of Flasks will now persist through death.
-Woot! Another buff to alchemy and actual reason to justify the cost of overpriced potions.

That is all I could find worth noting -_o Seems to be a few good anti-rogue things... a definate plus. The addition of a new area and a new battleground should keep us busy for a while. See everyone when this pig goes live :)

10 comments:

Anonymous said...

Saw your post on the vault. I have to disagree on it effecting rogues with the weapon swap. Im pretty sure most of their abilities create an effect of a 1 second global cool down so it will only give ya like a millisecond more which aint gonna help. I myself dont mind rogues I think their pretty balanced and I get smashed by them about 70% of the time (mage). Every class/type has a nemesis and rogues is just that for cloth wearers, other class's dont have too much trouble with them.

Anonymous said...

Saw your post on the vault. I have to disagree on it effecting rogues with the weapon swap. Im pretty sure most of their abilities create an effect of a 1 second global cool down so it will only give ya like a millisecond more which aint gonna help. I myself dont mind rogues I think their pretty balanced and I get smashed by them about 70% of the time (mage). Every class/type has a nemesis and rogues is just that for cloth wearers, other class's dont have too much trouble with them.

heartlessgamer said...

It is more in reference to them being able to switch weapons fast while performing something like a backstab and getting the damag result of a sword.

Anonymous said...

One other effect of the weapon cool down will be warriors and the weapon swaps to do overpower/MS damage. A 1.5 sec cool down is going to really play havoc with timing on those skills. I'm not 100% sure on how long overpower stays up after it activates, but now you can subtract 1.5 seconds from that.

Have fun!

Dorimane
Hellscream

Anonymous said...

One other effect of the weapon cool down will be warriors and the weapon swaps to do overpower/MS damage. A 1.5 sec cool down is going to really play havoc with timing on those skills. I'm not 100% sure on how long overpower stays up after it activates, but now you can subtract 1.5 seconds from that.

Have fun!

Dorimane
Hellscream

heartlessgamer said...

Good... I hate warriors almost as much as I hate rogues. If I see a blinged out warrior I go the other way... with my meager blue/green gear I don't stand a chance.

Zonomar said...

The weapon swap thing may make it a tiny bit easier to survive a rogue attack. Besides that, I just kind of laughed when I saw the dressing room thing.

Tobold said...

Regarding your "WoW, the only game where losers gets rewards": I guess that is in response to people from the losing side quitting the battlefield early, thereby causing the battlefield to dissolve and the winners not getting their reward.

Often happens outside prime-time, when Warsong Gulch opens with 10 Alliance and 5 to 7 Horde players only. As the Horde players don't really stand a chance to win, they often rather leave than give free bonus honor to the enemy.

Giving a ribbon of sacrifice is not a reward for losing, it's a reward for staying.

heartlessgamer said...

Its more of a "come play WSG because it is no longer used" type deal.

They are fixing the /afk quitting bug. You can't do it anymore in 1.7

Blizzard realizes WSG is a dead BG because of its exploits and domination by good groups. Its nice to see them attempting to fix it by offering the losing side a small "token" for their time spent, but it fails to address the underlying problem in WSG.

Brian said...

"Blizzard realizes WSG is a dead BG because of its exploits and domination by good groups. Its nice to see them attempting to fix it by offering the losing side a small "token" for their time spent, but it fails to address the underlying problem in WSG. "

And on my server at least it's easily 10x as active as Alterac Valley. I guess it doesn't really matter for the next couple of weeks anyhow, the only BG we have a chance of seeing open is the new BG. Maybe this time I'll be smart enough to jump into the new one right away and stockpile rep to try and get to the good gear, but probably not. Something will annoy me and make me stay away until it's entirely too late and I can't ever get a game going.