December 4, 2007

Passing On Pirates

I am officially passing on the Pirates of the Burning Seas beta. I have recieved an invite to beta and was graciously asked to participate in a fairly significant manner as either the PvP or Economic representative on the official Boarding Party, a collection of player advocates that helps promote the game and funnel community issues to the developers. Unfortunately, I have final exams incoming followed by a marathon of work to get done if I want to actually enjoy my time off over the holiday break.

From all accounts, with the NDA being dropped, Pirates of the Burning Sea is shaping up to be a good, but lacking overall game. The consensus seems to be: avatar combat and leveling sucks, PvP and the economy are sweet, and the British are over-powered. Pretty much what I expected out of the game.

It is a bit disconcerting that the game has been delayed a long time due Flying Lab's decision to finish their implementation of avatar combat. Originally, the game was planned to be ship based only, with the ability to move an avatar through the port towns. However, that all changed and now there seems to be a fairly grindy, land-based aspect to the game that I've yet to read a good thing about.

In the end, PotBS is the wrong game, at the wrong time for me. Had it released already, I would no doubt be playing it. But now, I have my sights set on Warhammer Online. In the interim, World of Warcraft, Team Fortress 2, and Call of Duty 4 should hold me over until I get my chance at WAR.

9 comments:

Cyndre said...

No nation is over-powered. More players favor Britain from a histrical strength standpoint, but as Spanish we dominated the Beta for months with no opposition at all.

It all boils down to which nations spawn the really agressive and active PvP guilds. For much of the last 3-5 months of beta, that was Spain with Corte de la Sangre (the guild I was in), ATF, Shadow Knights and XoO

Cyndre said...

No nation is over-powered. More players favor Britain from a histrical strength standpoint, but as Spanish we dominated the Beta for months with no opposition at all.

It all boils down to which nations spawn the really agressive and active PvP guilds. For much of the last 3-5 months of beta, that was Spain with Corte de la Sangre (the guild I was in), ATF, Shadow Knights and XoO

heartlessgamer said...

My comment about Britain was a joke -_-

Anonymous said...

I just have no interest in this game whatsoever and I hope this pirate craze passes by real fast. Its already two years long in the tooth.......matey....

Anonymous said...

I just have no interest in this game whatsoever and I hope this pirate craze passes by real fast. Its already two years long in the tooth.......matey....

mrrx said...

My thoughts were right game, wrong time. If Kunark hadn't been released I'd be all over this one.

Ironically, the part I had the most problem with was the economy. Never fully wrapped my head around how to make money.

I might be joining this one sometime after release.

Anonymous said...

I hate to burst your bubble but WAR is just a poor copy of WoW. No need to wait, you can play it now. It has been around for many years.

Anonymous said...

I hate to burst your bubble but WAR is just a poor copy of WoW. No need to wait, you can play it now. It has been around for many years.

heartlessgamer said...

Guess what Anon, if WAR turns out to be a WoW clone with an emphasis on player conflict, I'll be a happy camper. WoW has failed PvP, and WAR at least has a development team with a history of getting PvP correct.

I'm sorry if you hate WoW, but many MMOG players enjoy it and most of us agree that future games should come with the same qualities of WoW.

WoW is not the end all, be all of MMOGs, but it provides a foundation from which all future games should build. Great controls, reasonable graphics, stable tech, low barrier to entry, and an open UI.

All the arguments against WoW come only after players have put 100+ hours of time into the game.