December 3, 2008

Left 4 Dead: Boomer Tips and Tricks

I have started playing Left 4 Dead, Valve's new slaughter-the-zombie-hordes co-op shooter. It is a terrifyingly fun game to blow a few minutes on, whether playing against or alongside other players. The more I play, the more I feel like I am not using the Infected (zombies) classes very well, so I went in search of some tips.

I found a very detailed thread on the Boomer class over on the official Steam forums. I have saved a copy below:

A Boomer Guide
The boomer is the centerpiece of any Infected team's offense, the skill of the boomer player can shape the outcome of many a versus match. Aside from tanks, witches, and the occasional horde... boomers are the only player-controlled means of generating an "opening" in the survivor's defenses. Normally (and I use this word lightly) a competent survivor team can quickly deal with the other 2 infected classes very quickly.

Why is he so important:
1) The blinding effect of your vomit makes it very difficult for blinded teammates to help each other out. Most of the time they have to resort to spamming their weapons at headshot level and spamming melee until the effect begins to wear off. The effect makes it almost impossible to save allied players at first unless they are very close to you.

2) The music that plays after a successful boomer attack on a players + screams of the charging infected also make it extremely difficult to hear what's going on around you and find out who needs help.

3) The obvious free infected swarm that comes with any successful attack.

4) The combination of the above 3 factors creates chaos and confusion among even the most coordinated survivors. The inability to see or hear teammates that well makes it quite a challenge to save them, and being surrounded by infected makes it very difficult to accurately shoot or run to their rescue.



So here are my tips for maximizing the usage of the boomer:
1) Don't attack until at least 2 of your teammates have spawned unless you think you can "get away" after vomitting on survivors (Not very likely)

2) Spawn IN FRONT of the survivors, or ABOVE them, spawning behind them is a dead giveaway for anyone with headphones and forces the boomer to follow them... boomers who spawn behind players are usually free kills unless there are very tight quarters... in which case why dont you just spawn in front of them anyway?

3) Tight corners and roofs are almost guaranteed "win" spots. 90% of teams will have no way to stop you if you camp the right corners, if they shoot you as they turn the corner they will be covered in vomit, if they run to melee you then you can vomit on them anyway... one more reason to spawn in front of them.

4) Don't risk your (boomer) life if the enemy is already fighting a horde. This may seem controversial but when a horde is coming the survivors are already hunkering down for the storm, they will be extra wary and even if you manage to blind them they are probably in a good defensive position where it wont matter. Furthermore adding a few infected to the horde doesn't really make much of a difference. On the other hand blinding + summoning infected after the survivors just finished a horde will wear their health and ammo thin and slow them down.

5) Boomers take fall damage, you can "suicide bomb" enemy players from tall roofs giving them very little warning.

6) Suicide > Vomit against better players. There is a slight delay before the vomit begins and your constant burping will give them plenty of warning, if given a chance to fall from a roof, charge around a corner while someone is firing, or simply run right into their midst and wait for someone to panic and shoot as long as one person gets "boomered" you will be doing your team a service. Many times I've seen novice boomers trying to vomit from rooftops or standing near corners and they went down without doing any good... suicide charges are much more reliable than a vomit attempt.

7) Learn the maps, there are a number of boomer "win spots" where it's almost impossible to avoid the boomer, if a spot doesn't work the first time it probably won't work the 5th time.

8) Consider re-blinding. Ok so you pulled off a successful vomit and lived, hunters and smokers are starting to dismantle the enemy team and the infected are making things difficult for them. Now you can stand back and ambush them at the next turn after they clear up and kill your teammates, or you can just wait about 12 seconds and charge in and suicide into them again. Blinding them again will keep them confused and blind for a combined 25+ seconds giving your teammates plenty of time to finish off their target and wipe the enemy team. Is Bill being wrapped up by the smoker but Zoey is blind firing trying to rescue him? Are 2 or more survivors being disabled by your teammates (smoker/hunter)? Does it just make SENSE to keep your enemy blind for another 10+ seconds? Then run into their blind gunfiring and slap them with right click and they will blow you up 99% of the time and buy your teammates an even bigger window to do their job.

Bonus tips:
1 - You make a distinctive noise and have a large body frame, rely on the "zombie vision" through surfaces to track your targets and don't expose yourself unless you plan on dying. I've seen so many boomers try from "peeking" over roofs and around corners. You have 50hp, one burst from the M16 will kill you before you can react at almost any range.

2 - Smokers... Hunters... you guys are practically useless on your own. Wait for the boomer to make you an opening unless there is a straggler survivor. That doesn't mean you can't run around and distract the survivors to give your boomer an easier opening to run in on.

3 - Smokers... Hunters... target those lovely NON-BLINDED survivors first. They are the ones coming to the rescue, the infected aren't targetting them as much and they aren't blind... they will gun down and free any teammates in a matter of seconds if you don't pounce/smoke their ♥♥♥. Likewise if 2 survivors are blind and 2 aren't... if 2 hunters go for the blinded ones first then you are just going to die a couple seconds later when their non-blind teammates melee you off or just gun you down. Does it make sense for a hunter to jump on a target being attacked by a smoker? No. Does it makes sense for a tank to go for a target being attacked by a hunter? No. Boomer vomit makes a target blind, near deaf, and unable to move because they are surrounded by infected (or will be soon), it's a great form of Crowd control and why would you cancel it out by just jumping on them? You will see your damage increase several fold when going for the non-blinded targets after a boomer assault.

4) Dying near the tank stuns it, which isn't very nice. Tanks spawns are probably one of the few times where it makes sense to come from behind while they are distracted. (courtesy of Faur)

5) Don't forget that your puke arcs. You can extend its range by aiming upwards. You can also use this fact to hit players you can't directly see by puking over objects/obstacles. (courtesy of Ydiss)
Enjoy!

17 comments:

Crimson Starfire said...

That's some nice tips. When I first started playing versus mode in L4D, I hated having to play the boomer. Now I enjoy it. It will never be as cool as the hunter or the tank, but it plays a massive role in taking down the survivors.

If you haven't already I recommend checking out this hunter jump video. Until I saw this, I had now idea what the hunter was capable of.

Shannon said...

how do you do that with a hunter?

heartlessgamer said...

Shanon, it takes some practice, but here are the basics.

1. Pounce towards a wall.
2. As you approach the wall, turn yourself 180 degrees so you are facing away from the wall.
3. As you hit the wall with your feet, hit the jump button again to do a wall jump.
4. Repeat to jump from wall to wall.

Again, the key is to turn away from a wall as you are jumping towards it. I have seen some really great hunters get some amazing pounces in.

Anonymous said...

If you have a decent teammate as the Infected, and one of you is the Smoker and one is the Boomer, you can use them together effectively. If these two characters are near each other and well hidden, the Smoker can lasso somebody from a great distance and pull them away from the remaining Survivors. The Boomer then rushes at the lassoed Survivor and pukes on them, thus bringing the horde to the lassoed Survivor and all other Survivors. Enjoy.

Anonymous said...

If you have a decent teammate as the Infected, and one of you is the Smoker and one is the Boomer, you can use them together effectively. If these two characters are near each other and well hidden, the Smoker can lasso somebody from a great distance and pull them away from the remaining Survivors. The Boomer then rushes at the lassoed Survivor and pukes on them, thus bringing the horde to the lassoed Survivor and all other Survivors. Enjoy.

Anonymous said...

I know this is alittle off topic butt check this out. I was on ebay and some people put up some figures from the game. Theres one of the survives (not very impressive) and theres a boomer. Just thought you would like to check them out.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=260343016940&ssPageName=STRK:MESE:IT&ih=016

Anonymous said...

I know this is alittle off topic butt check this out. I was on ebay and some people put up some figures from the game. Theres one of the survives (not very impressive) and theres a boomer. Just thought you would like to check them out.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=260343016940&ssPageName=STRK:MESE:IT&ih=016

Website Flipping Guy said...

Nice reading, I'm loving L4D at the moment - I did read that infected are immune to fall damage ... are you certain about the suicide bomber part?

I also read elsewhere that vommiting on the survivors during a horde attack generated by the AI Director is a waste of time as it does not cause any addition zombies to attack. So hang back until that attack is over then hit them again.

Website Flipping Guy said...

Nice reading, I'm loving L4D at the moment - I did read that infected are immune to fall damage ... are you certain about the suicide bomber part?

I also read elsewhere that vommiting on the survivors during a horde attack generated by the AI Director is a waste of time as it does not cause any addition zombies to attack. So hang back until that attack is over then hit them again.

heartlessgamer said...

Suicide bombing has sadly been removed as a feature of the game :(

Matt said...

Awesome guide. Thanks Crimson for the video link, too.

The hunter and smoker do not take fall damage, other infected do. ;)

Matt said...

Awesome guide. Thanks Crimson for the video link, too.

The hunter and smoker do not take fall damage, other infected do. ;)

jinz said...

well to make up for the suicide boomer thingo, just jump down from the roof into the center of the survivors.

cos
1. they may just panic and shoot you.
2. they may try to melee you to death, while killing you. (meleeing a boomer to death also cause explosion lol)
3. it'd be best if someone's incap-ed. they might just shoot you since they cant melee.

jinz said...

well to make up for the suicide boomer thingo, just jump down from the roof into the center of the survivors.

cos
1. they may just panic and shoot you.
2. they may try to melee you to death, while killing you. (meleeing a boomer to death also cause explosion lol)
3. it'd be best if someone's incap-ed. they might just shoot you since they cant melee.

Ian said...

Maybe when playing with COORDINATED SURVIVORS as a suicide boomer is not the best idea. If they quickly assess the situation, they could melee you, back up, then shoot you.

Ian said...

Maybe when playing with COORDINATED SURVIVORS as a suicide boomer is not the best idea. If they quickly assess the situation, they could melee you, back up, then shoot you.

Anonymous said...

In rare situations suicide booming can be implemented by set fire on yourself right before you jump in i.e.: there are plenty of fire barrels on street maps for this.