So you cut 4 of the 6 cities, does this mean I will be enjoying WAR with only 1/3 of its original content?Grab a drink and some snacks, this is not a short read.
We did not cut 2/3 of our content; far from it. Before, when our goal was to do six of them, WAR cities were the typical places to go for player services and to just hang out. By focusing all of our energy and effort into two capitals, we have managed to add so much more content than we would have if we had continued pushing to launch all six. Our capital cities are now packed with content and places to explore including: Guild taverns, dungeons, quests, PQs, King encounters, player services, and the most exciting thing of all--now they act as battlegrounds to fight over and protect when under attack. Beyond this, the list goes on and on. WAR now has more content than ever before, and by focusing our efforts we have been able to create a unique experience far beyond our plans when we first set out to make a great game.
Also, a great quote out of the FAQ about the platform for future content that Mythic is building.
Do you think you’ll ever revisit the other four capital cities?
Of course! One of the most exciting things about WAR is that while creating a great game for launch, we have also built a solid foundation to expand on for years to come. This foundation has provided us with a perfect canvas for future live content and expansions just as we did for Dark Age of Camelot. We want to see how players handle our first two capital cities worth of content and iterate on that feedback for future cities.