January 3, 2010

Trine is fantastical eye-candy

TrineI picked up Trine last night for $4.99 on Steam as part of the Holiday Sale.  I watched the videos prior to my purchase, but I didn't realize how stunning the visuals were until I started playing. For a side-scrolling platformer, Trine delivers amazing 3D backgrounds.  Also, the character models and enemies are well done.

On top of this, the game features top-notch physics game play as all manner of items can be moved and tossed around.  So far, this has given some great variety to the levels.  I often found multiple ways to complete a challenge.  However, with such open gameplay, I found myself often wondering if what I just did was what I was supposed to do or did I get lucky? Or did I miss something?  The game has kept me guessing, but thats a good thing.

I've embedded a video below of the game.  Sit back and enjoy the visuals!




The Steam Holiday Sale for Trine ends in a couple hours, so go get it! Or for the non-Steam users, pick it up at Amazon.com.

January 2, 2010

Mirror's Edge is like Portal

Mirror's Edge
Portal
Mirror's Edge is a racing puzzle game, not an action FPS.  The sooner that is understood, the sooner the game can be enjoyed.  Forget that there is gun-play, this game is all about getting from point A to B in the fastest time and most efficient manner.

The only game I can compare Mirror's Edge to is Portal. Both games are frustratingly hard and require copious amounts of trial and error.  The levels are NOT meant to be beaten the first time through.  At some points, both games almost demand the player goes to YouTube to find a walkthrough video.

Both games seem to make the complex simple and the simple complex. Many times while playing Mirror's Edge I would easily complete a complex running jump only to miss the next basic jump across a two foot gap. My guess is that so much trial and error goes into the tricky parts, that players unknowingly let up on the easy stuff. Still, sometimes I think the game just wanted to punish me for figuring something out.

After mastering a level, there is almost no challenge the second time through.  Re-playability is limited to those looking to beat their previous best.

Neither game features a UI. And with so many near misses and vertigo-inducing leaps in Mirror's Edge, a UI would have ruined the experience.

Like Portal, the story for Mirror's Edge serves little purpose other than giving a backdrop to the game and motivation for completing the levels. The story in Mirror's Edge isn't that bad and the world is fairly interesting (and beautifully rendered).

For characters, just as Portal features GLaDOS, Mirror's Edge features Merc (short for Mercury) as the overseeing director of activities. Fortunately, the leading lady, Faith, tends to speak up for herself in Mirror's Edge, where as Chell remained silent in Portal.

As a final nail in the comparison coffin, both games are far too short, ending promptly after a few hours of play. Mirror's Edge, well worth the $4.99 spent.

January 1, 2010

Dec 2009: What I'm Playing/What I'm Paying

Previous months: Nov 2009, Oct 2009, Sept 2009

I'm not embedding the spreadsheet this month because with the birth of a new year, I am planning a new approach to these posts. The "What I'm Playing/What I'm Paying" Google Spreadsheet is still there for the previous months.



With 2010, I am pledging to move this blog towards PC gaming as a whole instead of just MMOGs. I've dedicated a lot of time over the past ten years to MMOGs, but I have played a lot other games as well.  I have ignored talking about many of those games and I want to correct that.

Changes for my What I'm Playing/What I'm Paying posts

First, I am putting myself on a stricter gaming budget.  Subscription MMOG diehards will argue until they are blue in the face at how "cheap" it is to pay $15 a month for dozens of hours of entertainment.  $15 x 12 months = $180 is my budget for gaming in 2010, starting as of Christmas 2009.  My goal is to have a varied PC gaming experience, including MMOGs, FPS, RTS, and web games.  This is NOT meant as a way to prove anyone wrong!  It is a way to show that $180 can buy a wide variety of gaming on the PC if a gamer is willing to be conservative and play some games they have missed over the years.

Secondly, I have loaded up on games via the Steam Holiday Sale.  I have purchased everything from BioShock to Mirror's Edge to S.T.A.L.K.E.R:Shadow of Chernobyl.  Most of these games are on sale from $2 - $5.  At approximately $35 total spent, I feel like I have an entire year's worth of games saved up (and there are three days left for the sale!).

Anyone can buy a bunch of cheap games, but it takes some dedication to actually play them.  A two dollar game is a waste of money if it never gets played.  To alleviate this problem, I am going to have a game(s) of the month as part of each post.  For example:  January 2010 will feature Mirror's Edge.

After each month, I will give a mini-review of the game(s) of the month as well as discuss the others games I may have played.

I will also calculate the amount of time I spent playing each game every month and figure it into a total money vs. total time spent playing equation to determine the value I am getting from each game.  To help track this, I have a decision to make:

Raptr vs. Xfire

Raptr is a newer tool meant to combine multiple IM platforms as well as track how long each game is played.

Xfire is the old standby gameplay tracker.

Having used both together for a month now, I am leaning towards Raptr.  It tracks more data, has better reporting, and a better website.  Xfire will be going bye-bye (again).

Not laws

These are general ideas, not laws that cannot be broken.  The budget isn't set in stone and I am more than willing to break it for a good game (WoW:Cataclysm being a possible budget breaker this year).  It is quite possible this splurge in spending on older games via Steam will be a wash and I will never play some of the games.  Also, its possible a change from MMOG blogging to general PC gaming blogging will kill my readership.

Regardless, 2010 looks interesting!

Looking Back on 2009, Heartless' Predictions Reviewed

Its that magical time of year where I get to review my predictions for the previous year. Read my original predictions post here.  My commentary is after the jump:
1. The economy will not "collapse", but it isn't going to get better until the governments of the world leave it to the free market to correct itself.
The economy didn't collapse and the government's inability to leave the free market to itself has made the situation shittier than it has to be.
2. The weak economy will encourage smaller, fiscally responsible game development projects. This will lead to a bunch of interesting stuff coming out in the MMO space, whether technically massively multiplayer or not is yet to be seen.
I was correct on this one.  We saw smaller projects like Free Realms become a success. 
3. Even with number 2, subscription based MMOs will still be king of the revenue stream at the end of 2009. Thank World of Warcraft for giving MMO developers false hope everywhere.
I'm going to call 50/50 on this one. World of Warcraft still promotes the wearing of Money Hats and had another solid year,but many other subscription MMOGs are struggling. Micro-transactions are becoming popular, but  they are tough to monetize properly even with a good game such as Free Realms or Battlefield Heroes.  Both titles have struggled to find the money-generating balance with micro-transactions and F2P.
4. World of Warcraft will not get a new expansion, but something will be announced. It will focus more on new hero classes, the Alliance vs Horde conflict, and high end raiding.
WoW did not get a new expansion in 2009, but WoW: Cataclysm was announced.  I was way off on the details of what Blizzard had planned.  However, I like the concepts of Cataclysm!
5. WAR will still be around by the end of 2009, but who remains around to develop it may be drastically different.
I was dead on for this one: Mark Jacobs gone and most of the development staff laid off.
6. More MMOs will close their doors. The true sign of doom will be when SOE starts closing down some of its B-team living painfully on Station Pass.
Matrix Online (a Station Pass B-team member) and Tabula Rasa are the two major shutdowns this year.
7. Speaking of SOE. The doom and gloom continues as SOE continues to push RMT practices on its non-RMT games.
Wrong.
8. An MMO project will come out of left field this year and surprise us all. Scott Jennings may or may not be involved, but he’ll blog about it regardless.
See this post: Scott Jennings in Left Field, Finds Dust
9. The world will end if Diablo III and Starcraft II are both launched in 2009.
Well, I'm still here and that must mean these games didn't launch together. Leaves a slot open for 2010 world-ending predictions.

December 31, 2009

In The Year 2010, Heartless' Predictions

Its nearly 2010 and without further hesitation, here are my predictions:

1. Warhammer Online: Age of Reckoning will be sold or shut down by EA.

2. Star Wars: The Old Republic will NOT launch this year.

3. Already launched MMOGs, not named World of Warcraft, will have a rough year.

4. Newer, quality F2P games will storm the market and one will challenge WoW for the mainstream playerbase.

5. WoW will remain the king cash cow as the subscription model continues its dominance.


6. Digital distribution will start being taken seriously by market analysts as Steam proves the platform's power on the PC market.

7. Digital distribution will quietly replace boxed sales completely for PC games.

BONUS REAL LIFE PREDICTION: A political uprising will shock the world and the mainstream media will only find out about it after checking their Twitter accounts.  Three days later, they will realize it was simply a mis-spelled #hashtag and re-purposed Youtube videos.

December 29, 2009

Heartless_ Game Review: Borderlands

Borderlands, from Gearbox software, blends FPS with RPG and tickles the loot center in every gamer’s brain. Borderlands is a good game, but misses greatness in every single category. Fortunately, there is a shitload of guns to make up for it.

Borderlands the RPG

Borderlands has all the makings for a great RPG: interesting characters, progression, and a story. Unfortunately, Borderlands is the king of “almost”.

The characters, like Dr Zed, come with great introduction scenes, but are quickly limited to dialogue boxes only. Other NPCs stand still, not moving, and often blend so well into the scenery that players walk by without noticing them. The only characters that stand out are the R2-D2 inspired robots nicknamed "claptraps" and some random chick that appears on screen to provide dribbles of information throughout the player's journey.

The story is fun to think about, but is not a draw for the game. It ends abruptly and does not make use of the characters or game world very well. The world itself will often make a better story than what is being sold by the random chick that pops up on the screen. The pieces are there, but the story is never put together firmly.

Character progression is handled via talent trees where players can specialize their skills in various weapons and skills. It's a well rounded, but average system. Each character recieves their unique class skill at level 5. After that, there were not any milestones that made me feel like I was achieving an important step in my characters life. Weapon skills are raised by using various weapon types

The loot is really the only RPG staple that stands out in Borderlands. It randomizes the look, stats, and effects of each weapon. With any randomized system, there is a lot of junk that is worthless, but getting a rare weapon is a treat. Getting to use that weapon to take down a giant mammoth-like Rakk Hive is icing on the cake.

Borderlands the FPS

The FPS portion of Borderlands is solid and there is no RPG trickery to spoil the action. It delineates from the standard FPS-fare in a few areas. All weapons have a cone of fire, whether looking down the sights or firing from the hip. This creates the illusion of being able to aim with pinpoint accuracy, when in fact there is a set of numbers in the background determining a shot’s accuracy. This is most noticeable on sniper rifles, which often fail to hit what they are aimed at. I gave up on using sniper rifles midway through the game as my non-scope pistols were often more accurate.

The weapons offer great variety. There is no single super weapon in the game that dominate all others (unless a save file is hacked). Characters aren't restricted from using any weapon type, even if their class skills don't benefit from a certain type. This allows every character to enjoy the awesome loot they acquire.


Borderlands the Online Game

I’ve avoided discussing the multiplayer aspects of Borderlands up to this point. To be brief, the PC version of Borderlands is impossible to play online. The peer-to-peer technical stability is lackluster. In order for games to be properly hosted, the host needs to have more port forwards than most residential-class routers will allow. Secondly, the game browser is nothing more than a list of player-generated room names that do little to help a player find a game they can participate in. Next, once in a multiplayer match, there is nothing to stop hacked save files from entering your game and ruining the fun. Lastly, for a loot-centered game, there are no controls to stop ninja looters from looting the map clean while the other players are beat down by the end-map bosses. But does this even matter when the game is so easily hacked via the saved game files?

I strongly urge anyone playing Borderlands on the PC to play with friends only.

A couple months after release and one of 2009’s biggest games often has ZERO online games available for the PC.

Borderlands DLC

I have not tried any of the Borderlands DLC and have no plans to. It comes with restrictive DRM and that's a no-buy in my book (especially when I am buying it through the DRM known as Steam).

Borderlands in General

The action is consistent and there is never a lack of something to do. With multiple playthroughs, the game scales the difficulty to keep it fresh. By the 3rd playthrough, some encounters become amazingly tough and beating the game becomes a reward by itself. I would recommend anyone who is interested in an FPS/RPG hybrid to give the game a try, but don't expect great multiplayer on the PC without a little technical wizardry first. Overall, Borderlands is fun to play and is almost a great game.

December 27, 2009

10 Days of WAR: Day Ten

The final day of my return to Warhammer Online: Age of Reckoning ended with a resounding thud as my bright wizard ate dirt for the thousandth time at the hands of a Choppa.  To some, the last ten days may seem like an excuse for me to bitch about a game I once supported wholeheartedly.  I want to say up front that I wanted to give WAR a fair shake, even if I didn't have plans on returning to a subscription.   Unfortunately, at the end of the day, WAR is still the same sub-par game I left months ago, even if it has a new zone and better technical performance.

The new positives begin with the endless trial.  This has brought new blood into the game and the newbie zones were hopping.  Whether this is translating into subscriptions is unknown.  My fear is that the experience in a well populated tier 1 zone leaves an impression that can not be held up by tier's 2 and 3.  Players that come off the free endless trial may become bored quickly as the population hits rock bottom once outside of the trial zones.  My suggestion would be to extend the free trial all the way to the end of tier 3.  Yes, that's a lot of game for free, but tier 2 and 3 are a general waste of resources as it is.  Allowing trial players into these tiers will spice life up a bit and give them a glimpse of what the end game of WAR offers in tier 4.

The new positives end with the Land of the Dead.  As I stated, LotD is the model which all tier 4 zones should follow in WAR.  The concept of separate RvR lakes does not work and actively hurts WAR's community as players do not mingle across play styles.  If the principals of LotD (minus the gating mechanic) were to be applied across all tier 4 zones, WAR would be a better game.

I'm not going to retread over my gripes about WAR.  There are pockets of greatness within the game, but they are so disconnected that the game feels choppy and unfinished.  Its a snuggie that doesn't cover your toes.  It accomplishes the job, but is it really worth the cold toes?


Sorry, Mythic.