WoW has changed for the better and has a good future ahead of it. Blizzard hopefully can fix battlegrounds to make them more enjoyable as well as keep pushing out content to further plant WoW as #1.
Stay tuned for more.
Grimwell: What range of levels will the content cover in this expansion? Will it focus only on the high level characters, or will there be something for everyone at every level?
Shawn: While the full range of levels is covered, it won't be equal; the support will be proportional to the population of the game, so it will tip to the high end of the game (as most veteran players will be of high level). Any new quest arcs will fit into existing areas and arcs. Since WoW takes players on a deliberate path through the levels in specific areas, any new quests need to take advantage of these areas and pair up with existing content instead of making new areas for the same level range and moving or splitting up the player population.
From my good ole' buddy Grimwell over at Gamergod.com. Wanted to focus on one quote I found very insightful and promising for MMOs.
Grimwell: What range of levels will the content cover in this expansion? Will it focus only on the high level characters, or will there be something for everyone at every level?
Shawn: While the full range of levels is covered, it won't be equal; the support will be proportional to the population of the game, so it will tip to the high end of the game (as most veteran players will be of high level).
Any new quest arcs will fit into existing areas and arcs. Since WoW takes players on a deliberate path through the levels in specific areas, any new quests need to take advantage of these areas and pair up with existing content instead of making new areas for the same level range and moving or splitting up the player population.
Well first off... woohoo expansion! The good news is that it seems they are going to get it right for once. Not adding just more landmass, but using the expansion as a means to fill in the current world. This allows new areas to mainly be built for level 60 content. I feel this is the way to go... no more EQ syndrome expansions that result in 50% more land to explore.
While I love exploring in WoW... I love the current world and don't feel more land would fit without destroying what we have. Sending us on quests through the same areas on new story arcs is better.
What do you guys think?
This post originally linked to a Gamergod.com article about F.E.A.R., but Gamergod.com is now defunct.
Some of these are far fetched... and some are not. Team size, resurection timer, and graveyard rushing need to be changed!
Some of these are far fetched... and some are not. Team size, resurection timer, and graveyard rushing need to be changed!
This post was originally linking to my first article posted at Gamergod.com which was an interview with WarcraftRealms.com founder, Rollie. Gamergod.com is now defunct, but the interview can be found here.
This post was originally linking to my first article posted at Gamergod.com which was an interview with WarcraftRealms.com founder, Rollie. Gamergod.com is now defunct, but the interview can be found here.
Originally, this post contained a link to Irth Online's website (now defunct) and gave a blurb about playing in the NDA-protected beta.
Ownership is key. You have to give players a sense of ownership in the game. This is what will make them stay--it is a "barrier to departure." Social bonds are not enough, because good social bonds extend outside the game. Instead, it is context. If they can build their own buildings, build a character, own possessions, hold down a job, feel a sense of responsibility to something that cannot be removed from the game--then you have ownership.
But aren't critics right to worry that gaming might make people violent? Hardly a week goes by in which a game is not blamed for inspiring someone to commit a violent crime. After all, say critics, acting out violent behaviour in a game is very different from passively watching it in a film. Yet surveys of studies into games and violence have produced inconclusive results, notes Dmitri Williams, who specialises in studying the social impact of media at the University of Illinois. And, in a paper on the subject published in June in Communication Monographs, he notes that such research typically has serious shortcomings.
test test test Original rant: LINK Episode 5 rant: LINK Episode 6 rant: LINK Episode 7 rant: LINK Episode 8: Apocalyptic Bingo! Spoilers......