September 14, 2007

Enemy Territory: Quake Wars - Initial Impressions - Part III

Click here for Part I of my Enemy Territory: Quake Wars initial impressions.
Click here for Part II of my Enemy Territory: Quake Wars initial impressions.

In Part II of my ET:QW initial impressions, I talked about the wonderful question: "What the fuck just killed me?" ET:QW employs a very standard scrolling chat window that details kills.
Example: heartless_ [weapon] UnluckyNewb
So, it isn't impossible to figure it out, but more often than not players will never see it coming. I guess it proves the age old; "You never hear the one that gets ya."

However, at times, this can be totally awesome. My absolute favorite weapon in ET:QW is on the Scrogg sniper class. Scrogg snipers receive flying drones. A player can launch a drone and fly it around for thirty seconds. At any time during flight, the player can cause the drone to explode. Think of it is as a flying grenade, perfect for rooting out camping snipers. The flying controls are spot on, easy, and allow for near perfect placement. The drones are easy enough to shoot down in the open, but a good pilot will use cover and height to ambush unsuspecting targets.

The flying drone is just one of many cool toys that are in the game. Honestly, I just don't have the time currently to test them all out. I said before, that there was a lot to this demo and it could be a bit confusing, but that doesn't mean there isn't a few cool surprises hiding in the game. And demos are the perfect time to play with these toys, before every single player learns how to counter them.

ET:QW offers enough new awesomeness that it should have a fairly strong following. Unfortunately, due to its more advanced play mechanics, it won't attract throngs of new players. For wily old veterans, ET:QW may just be the game they have been waiting for. ET:QW goes a long ways in providing fast and fun action. In the end, fast and fun should keep it going.