I've never had a problem with instanced content and it fits well in WAR. Instanced scenarios offer quick and easy action and offer varied challenges. However, I was not having much fun playing last night.
My problems with scenarios in WAR are two fold: teams are rarely balanced and some scenarios aren't worth playing. Unfortunately, both of these are worsened by the limitless trial. This came as an unwelcome shock to my plans to play the limitless trial in the future.
The first side effect of the limitless trial is evident in the tier 1 scenario of Nordenwatch.
This highlights my first issue with scenarios. It's almost pointless to queue up for the other tier 1 scenarios as they are unlikely to open compared to
Secondly, since trial players are limited to 10, there is an abundance of level 10 twinks. A normal player quickly levels out of tier 1 because they gain experience rapidly from completing content. At most, a normal low level twink will only be around for a few dominant scenario or open RvR performances. This limits the effect of traditional twinks.
However, level 10 trial players are the opposite. They are hard capped allowing them to stick around without fear of leveling out of the tier. Essentially, the WAR trial has its own end game. This is great for the trial players, but I can see why veterans and paying players are upset by this.
That brings me to my second beef with scenarios: team balance. I hate loading up a scenario only to find my side camped into their spawn point because the system put a team full of level 10s against a team with a highest level member of 5. This non-balance is true in ALL tiers. Mythic does NOT have a match-making system ala World of Warcraft arenas or similiar ELO rating systems. Its frustrating when a dominant team is allowed to steam roll the fast spawning scenarios, exasperated by the fact its impossible to get the other scenarios to open due to lack of players.
The limitless trial is still the best thing WAR has going on, but I can see how it alienates paying players. WAR has a lot of scenarios and Mythic needs to do something to make sure all of them reward equally. Scenarios are fun when the sides are balanced, but it happens too rarely to make the system shine.