Seems like SirBruce has some reports that Guild Wars has flopped in Korea selling only 27,000 copies. A sharp contrast to North American sales of 650,000 copies.
This falls in line with bad beta reports and previews that littered Korea. It seems Korean gamers just weren't into the massive PvP concept of a free MMO.
SirBruce further explains that this spells trouble for Arena.net because of operating costs and the fact they are not going to have an expansion out this year to bring in revenue.
Guild Wars was great in concept, but is hindered by a laundry list of mistakes in its gameplay mechanics.
For what its worth, I am a 'time limited' casual, PvP oriented, usually solo, player. I also have a blog, a dog, and a family. Don't forget the _ , because without it you just have heartless.
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